Player Matchup

Da Ji
Da Ji
Gold IV
AVC Sombre
Da Ji
Gold IV
Level 49
God Stats
5W - 5L
1,663 SR
Queue Stats
69W - 59L
1,415 MMR
Party 2
Chang'e
Chang'e
Platinum IV
Gurb slurb
Chang'e
Platinum IV
Level 90
God Stats
1W - 1L
1,184 SR
Queue Stats
80W - 76L
1,688 MMR
Party 2
Chaac
Chaac
Gold III
XxThe WeeGeexX
Chaac
Gold III
Level 121
God Stats
2W - 1L
1,494 SR
Queue Stats
7W - 9L
1,482 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 87
1,447 SR
1,528 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 111
1,739 SR
1,543 MMR
Cerberus
Cerberus
Gold III
 
Cerberus
Gold III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Puch
Ah Puch
Gold V
BUCKTHEWORLDBIT
Ah Puch
Gold V
Level 143
God Stats
11W - 4L
1,912 SR
Queue Stats
345W - 257L
1,276 MMR
Party 1
Medusa
Medusa
Platinum IV
Raylene Bean
Medusa
Platinum IV
Level 85
God Stats
1W - 1L
1,806 SR
Queue Stats
5W - 6L
1,854 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
3 / 6 / 6
12,641
602
12,738
17,213
10,914
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Gurb slurb
Chang'e
14
6 / 5 / 4
13,492
642
16,177
18,699
6,052
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
7 / 2 / 6
14,405
686
22,043
22,324
16,898
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AchillesHelKukulkanAphroditeHera

VS

Bans
PersephoneVulcanKuzenboMerlinTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
3 / 7 / 8
13,753
655
12,859
24,597
24,954
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
6 / 3 / 4
13,324
634
17,851
15,220
6,117
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
13
4 / 6 / 6
12,683
604
13,429
18,564
6,888
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
31
16
Kills
13
13
Deaths
16
16
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
7
8
1
W
Da Ji
3
6
6
1
L
6
3
4
2.67
W
Chang'e
Gurb slurb
Chang'e
6
5
4
1.6
L
Medusa
4
6
6
1.17
W
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,958
Damage
44,139
58,236
Taken
58,381
33,864
Mitigated
37,959
20,538
Healing
12,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
12,859
455
0
5,451
24,597
24,954
0
5,419
19,178
36,977
0
W
Da Ji
12,738
3,937
0
1,138
17,213
10,914
500
9,835
7,378
0
30,517
L
17,851
488
0
3,324
15,220
6,117
410
5,595
9,625
60,915
0
W
Chang'e
Gurb slurb
Chang'e
16,177
698
3,275
7,274
18,699
6,052
867
10,165
8,534
57,880
0
L
Medusa
13,429
5,595
0
3,694
18,564
6,888
960
5,205
13,359
0
56,012
W
22,043
6,268
0
8,851
22,324
16,898
1,317
10,777
11,547
0
65,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,538
Gold Earned
39,760
231
Minions Killed
235
0
Camps Cleared
0
1,166,247
Distance Traveled
1,066,570
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
13,753
655
71
3
0
348,940
1
W
Da Ji
12,641
602
30
1
0
369,584
3
L
Ah Puch
13,324
634
101
5
0
356,698
3
W
Chang'e
13,492
642
113
5
0
381,048
4
L
Medusa
12,683
604
63
3
0
360,932
2
W
Chaac
14,405
686
88
4
0
415,615
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role