Player Matchup

King Arthur
King Arthur
Miark
King Arthur
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,728 Elo+
Party 2
Tyr
Tyr
Rhoredon
Tyr
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 8L
1,728 Elo+
Party 2
Hel
Hel
Warlir
Hel
Level 15
God Stats
2W - 3L
1,763 SR
Queue Stats
14W - 8L
1,728 Elo+
Party 2
Team Averages
Level 36
1,588 SR
1,728 Elo+

VS

Team Averages
Level 63
1,516 SR
1,471 Elo+
Horus
Horus
Blizne
Horus
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
179W - 221L
1,426 Elo+
Party 1
Merlin
Merlin
Scaifism
Merlin
Level 29
God Stats
3W - 0L
1,583 SR
Queue Stats
20W - 16L
1,553 Elo+
Solo
Pele
Pele
Smoki14
Pele
Level 41
God Stats
10W - 11L
1,466 SR
Queue Stats
150W - 172L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Miark
King Arthur
10
3 / 3 / 3
9,477
632
6,890
13,009
11,903
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
2 / 3 / 3
8,942
596
5,889
14,457
11,228
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hel
Warlir
Hel
12
1 / 4 / 5
9,338
623
8,933
9,816
3,581
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Blizne
Horus
10
0 / 2 / 9
9,132
609
4,817
10,648
9,259
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Merlin
Scaifism
Merlin
14
9 / 1 / 1
11,353
757
16,324
5,059
1,949
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
Smoki14
Pele
11
1 / 3 / 6
9,488
633
8,153
11,533
4,563
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
6
Kills
10
10
Deaths
6
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Horus
Blizne
Horus
0
2
9
2.25
L
King Arthur
Miark
King Arthur
3
3
3
1.5
L
2
3
3
1.17
W
Merlin
Scaifism
Merlin
9
1
1
9.5
W
Pele
Smoki14
Pele
1
3
6
1.33
L
Hel
Warlir
Hel
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,712
Damage
29,294
37,282
Taken
27,240
26,712
Mitigated
15,771
16,983
Healing
8,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Blizne
Horus
4,817
2,788
1,167
3,157
10,648
9,259
242
3,581
7,067
0
13,503
L
King Arthur
Miark
King Arthur
6,890
1,674
0
1,110
13,009
11,903
0
4,308
8,701
0
24,337
L
5,889
787
783
6,091
14,457
11,228
0
8,027
6,430
0
20,099
W
Merlin
Scaifism
Merlin
16,324
869
0
1,272
5,059
1,949
220
1,950
3,109
52,785
0
W
Pele
Smoki14
Pele
8,153
1,233
0
2,546
11,533
4,563
822
3,464
8,069
0
40,647
L
Hel
Warlir
Hel
8,933
983
5,253
3,746
9,816
3,581
0
4,017
5,799
40,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,757
Gold Earned
29,973
148
Minions Killed
174
0
Camps Cleared
0
845,127
Distance Traveled
825,894
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,132
609
20
1
0
269,011
1
L
King Arthur
9,477
632
32
2
0
283,211
3
L
Tyr
8,942
596
33
2
0
303,105
0
W
Merlin
11,353
757
77
5
0
278,262
6
W
Pele
9,488
633
77
5
0
278,621
3
L
Hel
9,338
623
83
6
0
258,811
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role