Player Matchup

Hel
Hel
 
Hel
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 16L
1,097 Elo+
Party 1
Hercules
Hercules
ActuallyArab
Hercules
Level 102
God Stats
6W - 5L
1,454 SR
Queue Stats
91W - 91L
1,395 Elo+
Party 1
Team Averages
Level 66
1,485 SR
1,331 Elo+

VS

Team Averages
Level 37
1,375 SR
1,027 Elo+
Cernunnos
Cernunnos
QSnoop149
Cernunnos
Level 48
God Stats
12W - 19L
1,246 SR
Queue Stats
359W - 569L
1,133 Elo+
Solo
Bakasura
Bakasura
pedrofromspain
Bakasura
Level 21
God Stats
8W - 15L
1,379 SR
Queue Stats
17W - 36L
1,150 Elo+
Solo
Apollo
Apollo
yosuanjavier
Apollo
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
798 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
3 / 0 / 11
8,086
809
5,745
6,191
3,770
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
 
Neith
10
7 / 0 / 6
8,506
851
7,167
5,429
2,041
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
ActuallyArab
Hercules
9
5 / 2 / 8
8,094
809
6,234
9,764
3,471
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
QSnoop149
Cernunnos
9
0 / 4 / 0
6,382
638
5,474
10,059
3,163
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
5
0 / 4 / 1
5,942
594
1,323
5,344
1,386
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Apollo
7
0 / 7 / 1
6,016
602
1,953
10,651
3,276
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
15
Kills
0
2
Deaths
15
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
0
11
8.5
W
Neith
 
Neith
7
0
6
10
W
Hercules
ActuallyArab
Hercules
5
2
8
4.5
L
Cernunnos
QSnoop149
Cernunnos
0
4
0
0
L
Bakasura
0
4
1
0.13
L
Apollo
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,146
Damage
8,750
21,384
Taken
26,054
9,282
Mitigated
7,825
12,173
Healing
2,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
5,745
977
4,408
3,903
6,191
3,770
760
0
6,191
22,251
0
W
Neith
 
Neith
7,167
3,669
0
1,323
5,429
2,041
1,160
316
5,113
0
24,355
W
Hercules
ActuallyArab
Hercules
6,234
2,571
0
2,539
9,764
3,471
344
60
9,129
0
17,648
L
Cernunnos
QSnoop149
Cernunnos
5,474
2,583
0
742
10,059
3,163
0
2,261
7,798
0
24,634
L
Bakasura
1,323
1,060
0
1,294
5,344
1,386
0
1,179
4,165
0
6,215
L
Apollo
1,953
569
0
269
10,651
3,276
0
2,357
8,294
0
9,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,686
Gold Earned
18,340
77
Minions Killed
60
0
Camps Cleared
0
557,068
Distance Traveled
367,571
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,086
809
30
3
0
193,524
0
W
Neith
8,506
851
28
3
0
176,716
0
W
Hercules
8,094
809
19
2
0
186,828
0
L
Cernunnos
6,382
638
37
4
0
140,107
0
L
Bakasura
5,942
594
12
1
0
73,948
1
L
Apollo
6,016
602
11
1
0
153,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role