Player Matchup

Achilles
Achilles
Kenalski
Achilles
Level 89
God Stats
19W - 11L
1,335 SR
Queue Stats
289W - 269L
1,522 Elo+
Solo
Freya
Freya
KingDeathirion
Freya
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 166L
1,381 Elo+
Solo
Cernunnos
Cernunnos
LaZiiMA
Cernunnos
Level 130
God Stats
2W - 5L
1,500 SR
Queue Stats
54W - 59L
1,578 Elo+
Party 2
Ganesha
Ganesha
Redstarek
Ganesha
Level 145
God Stats
3W - 5L
1,495 SR
Queue Stats
27W - 27L
1,412 Elo+
Solo
Merlin
Merlin
nanopc99
Merlin
Level 65
God Stats
28W - 26L
1,384 SR
Queue Stats
118W - 139L
1,468 Elo+
Party 2
Team Averages
Level 110
1,443 SR
1,472 Elo+

VS

Team Averages
Level 78
1,487 SR
1,400 Elo+
Skadi
Skadi
Allfather123
Skadi
Level 95
God Stats
1W - 0L
1,337 SR
Queue Stats
115W - 120L
1,365 Elo+
Party 1
Tyr
Tyr
Bishop1221
Tyr
Level 76
God Stats
3W - 5L
1,500 SR
Queue Stats
132W - 147L
1,365 Elo+
Party 1
Sobek
Sobek
LetsLaugh7
Sobek
Level 68
God Stats
8W - 5L
1,682 SR
Queue Stats
76W - 85L
1,349 Elo+
Party 1
Set
Set
Rinksah
Set
Level 65
God Stats
33W - 24L
1,559 SR
Queue Stats
768W - 751L
1,531 Elo+
Solo
Sun Wukong
Sun Wukong
VenomWolf9
Sun Wukong
Level 84
God Stats
32W - 34L
1,355 SR
Queue Stats
125W - 133L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Kenalski
Achilles
6
0 / 1 / 0
3,507
701
2,191
2,934
1,953
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

4
0 / 0 / 0
3,040
608
516
2,189
428
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
LaZiiMA
Cernunnos
1
0 / 0 / 0
981
196
0
0
0
Ganesha
Redstarek
Ganesha
5
0 / 2 / 0
3,139
628
778
2,692
1,061
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
nanopc99
Merlin
6
0 / 1 / 0
3,403
681
465
1,899
433
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 1
3,588
718
1,803
1,467
366
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
0 / 0 / 1
3,283
657
1,138
2,648
1,412
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

Sobek
5
1 / 0 / 1
3,608
722
1,121
2,616
1,455
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Set
6
1 / 0 / 1
3,787
757
548
1,986
516
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Sun Wukong
VenomWolf9
Sun Wukong
7
1 / 0 / 0
3,791
758
1,527
1,749
1,278
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
4
4
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
W
0
0
1
0.5
L
Achilles
Kenalski
Achilles
0
1
0
0
L
0
0
0
0
L
Cernunnos
LaZiiMA
Cernunnos
0
0
0
0
W
Sobek
1
0
1
1.5
L
Ganesha
Redstarek
Ganesha
0
2
0
0
W
Set
1
0
1
1.5
W
Sun Wukong
VenomWolf9
Sun Wukong
1
0
0
1
L
Merlin
nanopc99
Merlin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,950
Damage
6,137
9,714
Taken
10,466
3,875
Mitigated
5,027
3,194
Healing
4,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,803
764
0
500
1,467
366
0
554
913
0
12,851
W
1,138
114
0
1,003
2,648
1,412
0
0
2,648
0
8,140
L
Achilles
Kenalski
Achilles
2,191
719
0
1,399
2,934
1,953
66
0
2,934
0
12,916
L
516
268
0
1,145
2,189
428
0
470
1,719
7,420
0
L
Cernunnos
LaZiiMA
Cernunnos
0
0
0
0
0
0
0
0
0
0
0
W
Sobek
1,121
316
123
1,317
2,616
1,455
138
700
1,916
4,339
0
L
Ganesha
Redstarek
Ganesha
778
85
0
315
2,692
1,061
0
651
2,041
7,224
0
W
Set
548
204
0
1,170
1,986
516
0
0
1,986
0
15,813
W
Sun Wukong
VenomWolf9
Sun Wukong
1,527
263
0
589
1,749
1,278
55
505
1,244
0
14,426
L
Merlin
nanopc99
Merlin
465
90
0
335
1,899
433
0
0
1,899
14,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,070
Gold Earned
18,057
71
Minions Killed
119
0
Camps Cleared
0
364,131
Distance Traveled
482,020
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
3,588
718
33
7
0
78,396
0
W
Tyr
3,283
657
13
3
0
102,245
1
L
Achilles
3,507
701
21
4
0
93,242
1
L
Freya
3,040
608
22
4
0
81,378
0
L
Cernunnos
981
196
0
0
0
0
0
W
Sobek
3,608
722
6
1
0
103,446
2
L
Ganesha
3,139
628
4
1
0
92,622
1
W
Set
3,787
757
37
7
0
103,237
1
W
Sun Wukong
3,791
758
30
6
0
94,696
1
L
Merlin
3,403
681
24
5
0
96,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role