Player Matchup

Pele
Pele
CHILL Grizz
Pele
Level 105
God Stats
6W - 5L
1,051 SR
Queue Stats
132W - 127L
1,324 Elo+
Party 3
King Arthur
King Arthur
DankMemeBoii
King Arthur
Level 55
God Stats
4W - 11L
1,500 SR
Queue Stats
124W - 113L
1,500 Elo+
Party 3
Ullr
Ullr
Titianogbeast
Ullr
Level 82
God Stats
12W - 17L
1,500 SR
Queue Stats
299W - 304L
1,364 Elo+
Party 3
Sol
Sol
YnwEnchi
Sol
Level 73
God Stats
3W - 8L
1,203 SR
Queue Stats
159W - 139L
1,508 Elo+
Party 2
Cerberus
Cerberus
kgc32
Cerberus
Level 77
God Stats
23W - 9L
1,530 SR
Queue Stats
157W - 135L
1,514 Elo+
Party 2
Team Averages
Level 78
1,357 SR
1,442 Elo+

VS

Team Averages
Level 114
1,452 SR
1,426 Elo+
Arachne
Arachne
AK Prototypo
Arachne
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 122L
1,264 Elo+
Solo
Sobek
Sobek
Darko Kaneki
Sobek
Level 136
God Stats
7W - 4L
1,596 SR
Queue Stats
69W - 66L
1,507 Elo+
Party 1
Nu Wa
Nu Wa
METALLICA x09x
Nu Wa
Level 124
God Stats
8W - 4L
1,274 SR
Queue Stats
14W - 14L
1,316 Elo+
Party 1
Tyr
Tyr
iDringus oG
Tyr
Level 132
God Stats
2W - 2L
1,324 SR
Queue Stats
97W - 86L
1,542 Elo+
Party 1
Artemis
Artemis
o Hazard v
Artemis
Level 119
God Stats
10W - 5L
1,565 SR
Queue Stats
35W - 33L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,404
551
2,894
5,493
1,173
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Boots

Boots

+6%
Movement Speed

King Arthur
DankMemeBoii
King Arthur
1
0 / 0 / 0
1,539
192
0
212
66
9
2 / 0 / 0
5,077
635
2,073
2,688
689
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 1 / 1
3,926
491
4,354
3,547
732
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
kgc32
Cerberus
7
1 / 2 / 0
4,196
525
2,764
5,954
1,998
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AK Prototypo
Arachne
7
3 / 1 / 0
4,823
603
2,123
4,076
1,335
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

7
0 / 0 / 2
4,433
554
1,727
5,263
2,864
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

7
0 / 1 / 2
4,404
551
2,279
2,402
563
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 1 / 2
4,378
547
1,281
4,079
3,017
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
o Hazard v
Artemis
7
2 / 0 / 1
4,476
560
3,677
3,809
1,048
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
3
Kills
5
5
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Arachne
AK Prototypo
Arachne
3
1
0
3
L
0
2
1
0.25
L
King Arthur
DankMemeBoii
King Arthur
0
0
0
0
W
0
0
2
1
W
0
1
2
1
L
2
0
0
2
L
0
1
1
0.5
W
0
1
2
1
L
Cerberus
kgc32
Cerberus
1
2
0
0.5
W
Artemis
o Hazard v
Artemis
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,085
Damage
11,087
17,894
Taken
19,629
4,658
Mitigated
8,827
6,985
Healing
7,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AK Prototypo
Arachne
2,123
1,393
0
2,285
4,076
1,335
0
365
3,711
0
15,706
L
2,894
859
152
2,516
5,493
1,173
0
550
4,943
0
24,588
L
King Arthur
DankMemeBoii
King Arthur
0
0
0
0
212
66
0
212
0
0
0
W
1,727
95
0
1,559
5,263
2,864
0
3,710
1,553
9,470
0
W
2,279
561
0
687
2,402
563
301
0
2,402
18,325
0
L
2,073
656
0
0
2,688
689
0
1,465
1,223
0
27,750
L
4,354
2,196
123
1,684
3,547
732
0
645
2,902
17,257
0
W
1,281
130
0
1,193
4,079
3,017
605
1,044
3,035
0
16,159
L
Cerberus
kgc32
Cerberus
2,764
41
209
2,301
5,954
1,998
0
1,134
4,820
13,249
0
W
Artemis
o Hazard v
Artemis
3,677
1,902
0
1,487
3,809
1,048
602
1,999
1,810
0
18,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,142
Gold Earned
22,514
170
Minions Killed
139
0
Camps Cleared
0
580,205
Distance Traveled
739,397
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
4,823
603
31
4
0
167,060
2
L
Pele
4,404
551
44
6
0
145,295
2
L
King Arthur
1,539
192
0
0
0
0
0
W
Sobek
4,433
554
16
2
0
150,101
2
W
Nu Wa
4,404
551
27
3
0
140,644
0
L
Ullr
5,077
635
59
7
0
143,902
0
L
Sol
3,926
491
44
6
0
140,321
2
W
Tyr
4,378
547
28
4
0
142,566
0
L
Cerberus
4,196
525
23
3
0
150,687
1
W
Artemis
4,476
560
37
5
0
139,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role