Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 16
God Stats
7W - 2L
1,667 SR
Queue Stats
65W - 56L
1,461 Elo+
Solo
Thanatos
Thanatos
Maslinutamagica
Thanatos
Level 17
God Stats
23W - 16L
1,455 SR
Queue Stats
111W - 111L
1,403 Elo+
Party 2
Ymir
Ymir
Rooi Hond
Ymir
Level 17
God Stats
2W - 0L
1,657 SR
Queue Stats
99W - 104L
1,380 Elo+
Party 2
Anhur
Anhur
Zymnok
Anhur
Level 19
God Stats
4W - 3L
1,590 SR
Queue Stats
25W - 33L
1,419 Elo+
Solo
Eset
Eset
uUuNHh
Eset
Level 13
God Stats
15W - 13L
1,714 SR
Queue Stats
250W - 168L
1,457 Elo+
Solo
Team Averages
Level 16
1,616 SR
1,424 Elo+

VS

Team Averages
Level 12
1,509 SR
1,407 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,360 Elo+
Solo
Zeus
Zeus
Ragnarok97421
Zeus
Level 15
God Stats
4W - 9L
1,287 SR
Queue Stats
4W - 11L
1,219 Elo+
Party 1
Ra
Ra
blackgemiinii
Ra
Level 16
God Stats
2W - 4L
1,532 SR
Queue Stats
4W - 7L
1,370 Elo+
Party 1
Apollo
Apollo
fallen_alia
Apollo
Level 6
God Stats
1W - 1L
1,739 SR
Queue Stats
3W - 4L
1,643 Elo+
Solo
Kukulkan
Kukulkan
semiGROW
Kukulkan
Level 11
God Stats
0W - 1L
1,489 SR
Queue Stats
1W - 3L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
18
2 / 1 / 15
11,060
1,005
6,879
9,997
9,974
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thanatos
19
10 / 4 / 23
13,516
1,229
17,453
10,316
4,293
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
19
7 / 2 / 25
12,257
1,114
11,064
19,359
17,925
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
Zymnok
Anhur
19
19 / 5 / 10
14,455
1,314
27,509
11,814
4,381
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Eset
uUuNHh
Eset
18
4 / 1 / 20
11,424
1,039
6,368
6,849
2,576
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Team 1 Tickets

310

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
1 / 2 / 0
8,756
796
1,086
2,826
666
Attacker's Blessing

Attacker's Blessing

+20 Physical Power +25 Magical Power ROLE QUEST: DAMAGE Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
6 / 11 / 5
12,411
1,128
21,946
19,432
4,150
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
3 / 10 / 8
11,853
1,078
9,643
17,583
5,564
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
16
1 / 9 / 6
10,087
917
4,956
17,052
9,385
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kukulkan
semiGROW
Kukulkan
17
2 / 10 / 3
10,762
978
8,890
16,606
4,179
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
35
42
Kills
13
13
Deaths
42
93
Assists
22
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
1
15
9.5
L
Erlang Shen
 
Erlang Shen
1
2
0
0.5
W
Thanatos
10
4
23
5.38
L
6
11
5
0.77
W
Ymir
7
2
25
9.75
W
Anhur
Zymnok
Anhur
19
5
10
4.8
L
3
10
8
0.7
L
Apollo
1
9
6
0.44
L
Kukulkan
semiGROW
Kukulkan
2
10
3
0.35
W
Eset
uUuNHh
Eset
4
1
20
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,273
Damage
46,521
58,335
Taken
73,499
39,149
Mitigated
23,944
16,903
Healing
1,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,879
746
0
1,716
9,997
9,974
0
6,487
3,510
0
40,802
L
Erlang Shen
 
Erlang Shen
1,086
348
0
286
2,826
666
0
570
2,256
0
3,031
W
Thanatos
17,453
4,469
0
6,328
10,316
4,293
0
6,653
3,663
0
29,508
L
21,946
3,866
0
748
19,432
4,150
0
4,151
15,281
43,446
0
W
Ymir
11,064
1,553
0
4,851
19,359
17,925
0
12,748
6,611
24,228
0
W
Anhur
Zymnok
Anhur
27,509
18,465
0
2,612
11,814
4,381
0
8,875
2,939
0
42,749
L
9,643
2,124
132
124
17,583
5,564
0
5,064
12,351
22,420
0
L
Apollo
4,956
2,675
0
0
17,052
9,385
0
5,312
11,740
0
9,367
L
Kukulkan
semiGROW
Kukulkan
8,890
326
0
656
16,606
4,179
0
2,335
14,127
27,461
0
W
Eset
uUuNHh
Eset
6,368
130
615
781
6,849
2,576
0
5,716
1,133
20,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,712
Gold Earned
53,869
196
Minions Killed
127
9
Camps Cleared
3
985,174
Distance Traveled
658,534
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,060
1,005
75
7
4
230,916
0
L
Erlang Shen
8,756
796
2
0
0
33,035
0
W
Thanatos
13,516
1,229
38
3
1
205,645
1
L
Zeus
12,411
1,128
42
4
1
158,134
1
W
Ymir
12,257
1,114
28
3
0
174,953
0
W
Anhur
14,455
1,314
30
3
4
160,265
0
L
Ra
11,853
1,078
34
3
1
143,979
0
L
Apollo
10,087
917
9
1
1
142,779
0
L
Kukulkan
10,762
978
40
4
0
180,607
2
W
Eset
11,424
1,039
25
2
0
213,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role