Player Matchup

Izanami
Izanami
 
Izanami
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 12L
1,055 Elo+
Party 2
Artemis
Artemis
 
Artemis
Level 4
God Stats
0W - 2L
1,211 SR
Queue Stats
0W - 7L
1,055 Elo+
Party 2
Neith
Neith
aleinadmoon
Neith
Level 13
God Stats
6W - 4L
1,184 SR
Queue Stats
8W - 5L
1,500 Elo+
Solo
Team Averages
Level 12
1,298 SR
1,203 Elo+

VS

Team Averages
Level 28
1,406 SR
1,093 Elo+
Cabrakan
Cabrakan
DarkWhitePerson
Cabrakan
Level 46
God Stats
4W - 4L
1,286 SR
Queue Stats
13W - 27L
1,087 Elo+
Party 1
Bakasura
Bakasura
Preadat0rHUNTER
Bakasura
Level 27
God Stats
7W - 12L
1,431 SR
Queue Stats
16W - 29L
1,087 Elo+
Party 1
Geb
Geb
rare-handle0
Geb
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,105 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
2 / 4 / 1
9,787
544
5,585
9,578
2,643
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
 
Artemis
9
1 / 9 / 1
9,231
513
1,770
8,820
2,291
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 4 / 1
10,584
588
7,051
11,296
3,266
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
15
14 / 2 / 3
13,278
738
20,954
14,395
10,177
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
13
2 / 0 / 5
11,564
642
2,396
8,106
3,155
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 3 / 7
10,465
581
1,877
11,022
5,700
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Specialist's Blessing

Specialist's Blessing

+10 HP5 +20 MP5 +10% Cooldown Reduction ROLE QUEST: UTILITY Damage enemies or Heal allies to gain stacks. Each time an enemy is damaged or an ally god is healed by your abilities, gain 1 stack. Each ability can only trigger 3 stacks. At 75 Stacks Specialist's Blessing Evolves, gaining 10% Movement Speed.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
5
Kills
17
17
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
4
1
0.63
L
Artemis
 
Artemis
1
9
1
0.17
W
Cabrakan
14
2
3
7.75
W
Bakasura
2
0
5
4.5
L
2
4
1
0.63
W
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,406
Damage
25,227
29,694
Taken
33,523
8,200
Mitigated
19,032
987
Healing
8,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,585
3,993
0
0
9,578
2,643
0
8,059
1,519
0
33,238
L
Artemis
 
Artemis
1,770
456
0
0
8,820
2,291
0
6,145
2,337
0
8,009
W
Cabrakan
20,954
1,914
0
4,233
14,395
10,177
373
537
13,858
61,725
0
W
Bakasura
2,396
1,919
0
3,414
8,106
3,155
1,450
147
7,959
0
39,844
L
7,051
3,575
0
987
11,296
3,266
636
8,627
2,669
0
31,468
W
1,877
284
0
742
11,022
5,700
166
0
11,022
15,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,602
Gold Earned
35,307
124
Minions Killed
193
0
Camps Cleared
0
692,650
Distance Traveled
939,915
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,787
544
67
4
0
247,988
0
L
Artemis
9,231
513
7
0
0
159,025
6
W
Cabrakan
13,278
738
87
5
0
358,360
0
W
Bakasura
11,564
642
89
5
0
324,810
0
L
Neith
10,584
588
50
3
0
285,637
1
W
Geb
10,465
581
17
1
0
256,745
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role