Player Matchup

Fenrir
Fenrir
Diamond IV
 
Fenrir
Diamond IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Apollo
Apollo
Diamond II
ALvlSevenZubat
Apollo
Diamond II
Level 154
God Stats
2W - 1L
1,319 SR
Queue Stats
55W - 53L
2,307 MMR
Party 2
Chang'e
Chang'e
Diamond IV
scorpion966
Chang'e
Diamond IV
Level 141
God Stats
32W - 24L
1,654 SR
Queue Stats
56W - 61L
2,158 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 148
1,491 SR
1,988 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 108
1,753 SR
2,154 MMR
Odin
Odin
Diamond II
HACHIMAIN_
Odin
Diamond II
Level 129
God Stats
0W - 2L
1,703 SR
Queue Stats
369W - 268L
2,149 MMR
Party 1
Scylla
Scylla
Diamond II
SimpleMale
Scylla
Diamond II
Level 147
God Stats
23W - 15L
1,723 SR
Queue Stats
370W - 268L
2,167 MMR
Party 1
Hou Yi
Hou Yi
Diamond II
weinerboy0823
Hou Yi
Diamond II
Level 47
God Stats
28W - 28L
1,832 SR
Queue Stats
219W - 155L
2,145 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
7 / 4 / 9
15,950
638
12,866
21,316
23,856
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
5 / 3 / 10
16,310
652
14,165
20,193
7,369
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
scorpion966
Chang'e
18
8 / 2 / 9
16,828
673
16,326
15,948
10,070
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Bans
AphroditeHeimdallrKukulkanPersephoneChaac

VS

Bans
AchillesPoseidonKumbhakarnaZeusYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 6
13,774
551
11,896
18,408
19,106
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
SimpleMale
Scylla
17
6 / 6 / 2
16,056
642
15,171
14,671
5,805
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 8 / 3
15,081
603
11,777
18,182
11,457
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
20
Kills
9
9
Deaths
20
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
4
9
2.88
W
5
3
10
3.33
L
0
6
6
0.5
L
Scylla
SimpleMale
Scylla
6
6
2
1.17
W
Chang'e
scorpion966
Chang'e
8
2
9
6.25
L
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,357
Damage
38,844
57,457
Taken
51,261
41,295
Mitigated
36,368
27,460
Healing
6,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
12,866
3,890
0
5,666
21,316
23,856
887
6,131
15,185
481
52,780
W
14,165
9,556
0
5,682
20,193
7,369
1,199
5,769
14,424
0
127,011
L
11,896
2,739
0
3,360
18,408
19,106
586
6,717
11,691
827
35,747
L
Scylla
SimpleMale
Scylla
15,171
172
0
1,423
14,671
5,805
0
4,229
10,442
77,470
0
W
Chang'e
scorpion966
Chang'e
16,326
184
6,346
9,766
15,948
10,070
1,205
4,417
11,531
78,986
0
L
11,777
5,338
0
1,255
18,182
11,457
2,256
5,799
12,383
0
78,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,088
Gold Earned
44,911
342
Minions Killed
275
0
Camps Cleared
0
1,419,861
Distance Traveled
1,294,105
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,950
638
48
2
0
497,727
6
W
Apollo
16,310
652
188
8
0
453,477
11
L
Odin
13,774
551
48
2
0
464,086
5
L
Scylla
16,056
642
121
5
0
429,077
6
W
Chang'e
16,828
673
106
4
0
468,657
0
L
Hou Yi
15,081
603
106
4
0
400,942
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role