Player Matchup

Zeus
Zeus
Ash-Sean
Zeus
Level 88
God Stats
9W - 0L
1,518 SR
Queue Stats
150W - 165L
1,482 Elo+
Party 1
Nox
Nox
ChinoChuckz13
Nox
Level 119
God Stats
6W - 2L
1,733 SR
Queue Stats
371W - 410L
1,443 Elo+
Party 2
Hera
Hera
XXXDARKOSXXX
Hera
Level 107
God Stats
1W - 1L
1,305 SR
Queue Stats
188W - 191L
1,419 Elo+
Solo
Sun Wukong
Sun Wukong
bipolar_BATMAN
Sun Wukong
Level 121
God Stats
8W - 3L
1,500 SR
Queue Stats
268W - 296L
1,478 Elo+
Party 1
Achilles
Achilles
thatsmrp3rf3ct
Achilles
Level 105
God Stats
8W - 6L
1,703 SR
Queue Stats
265W - 258L
1,473 Elo+
Party 2
Team Averages
Level 108
1,552 SR
1,459 Elo+

VS

Team Averages
Level 89
1,594 SR
1,461 Elo+
Thanatos
Thanatos
BlackBeard1616
Thanatos
Level 107
God Stats
4W - 7L
1,495 SR
Queue Stats
566W - 575L
1,489 Elo+
Party 3
Janus
Janus
Dikolai
Janus
Level 77
God Stats
3W - 4L
1,745 SR
Queue Stats
456W - 493L
1,458 Elo+
Party 3
Chronos
Chronos
F-16-KSA485
Chronos
Level 65
God Stats
1W - 2L
1,743 SR
Queue Stats
54W - 62L
1,436 Elo+
Solo
Bakasura
Bakasura
Gotcha Stressin
Bakasura
Level 123
God Stats
1W - 2L
1,692 SR
Queue Stats
65W - 61L
1,492 Elo+
Solo
Sol
Sol
Kardia15
Sol
Level 74
God Stats
1W - 2L
1,294 SR
Queue Stats
279W - 286L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
20
3 / 5 / 13
12,475
657
17,063
12,310
3,765
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

20
14 / 3 / 9
14,179
746
15,263
13,759
5,701
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
9 / 5 / 12
14,615
769
23,498
13,026
5,451
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
bipolar_BATMAN
Sun Wukong
18
5 / 6 / 12
12,707
669
12,361
14,716
14,448
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Achilles
20
3 / 2 / 18
12,314
648
15,509
27,177
32,905
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
19
6 / 7 / 6
11,784
620
13,304
16,054
9,027
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Dikolai
Janus
20
5 / 8 / 6
12,265
646
11,749
17,104
10,569
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
F-16-KSA485
Chronos
18
2 / 7 / 7
10,951
576
12,455
21,821
7,979
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
17
4 / 7 / 7
11,390
599
4,332
17,274
6,213
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

20
4 / 5 / 11
12,162
640
20,423
19,545
7,021
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
58
34
Kills
21
21
Deaths
34
64
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Zeus
3
5
13
1.9
L
Thanatos
6
7
6
1.29
W
14
3
9
6.17
L
Janus
Dikolai
Janus
5
8
6
1
L
Chronos
F-16-KSA485
Chronos
2
7
7
0.79
L
Bakasura
4
7
7
1.07
L
4
5
11
1.9
W
9
5
12
3
W
Sun Wukong
bipolar_BATMAN
Sun Wukong
5
6
12
1.83
W
Achilles
3
2
18
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,694
Damage
62,263
80,988
Taken
91,798
62,270
Mitigated
40,809
33,176
Healing
35,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
17,063
648
1,510
885
12,310
3,765
983
5,424
6,706
48,684
0
L
Thanatos
13,304
3,137
899
6,946
16,054
9,027
0
9,901
6,153
0
19,459
W
15,263
1,965
3,089
5,083
13,759
5,701
2,579
9,120
4,449
26,077
0
L
Janus
Dikolai
Janus
11,749
1,541
2,555
3,432
17,104
10,569
0
8,513
8,591
36,674
0
L
Chronos
F-16-KSA485
Chronos
12,455
1,942
1,464
4,978
21,821
7,979
0
14,508
7,313
32,867
0
L
Bakasura
4,332
3,085
1,157
4,014
17,274
6,213
0
10,520
6,754
0
5,802
L
20,423
3,245
2,010
7,876
19,545
7,021
0
12,382
7,163
48,873
0
W
23,498
5,046
2,870
1,862
13,026
5,451
2,052
6,991
5,965
55,714
0
W
Sun Wukong
bipolar_BATMAN
Sun Wukong
12,361
2,125
1,434
1,341
14,716
14,448
0
8,267
6,449
0
20,742
W
Achilles
15,509
3,341
2,662
12,440
27,177
32,905
719
14,825
12,256
0
22,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,290
Gold Earned
58,552
160
Minions Killed
150
0
Camps Cleared
0
1,540,508
Distance Traveled
1,473,597
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,475
657
56
3
0
276,766
0
L
Thanatos
11,784
620
9
0
0
334,184
3
W
Nox
14,179
746
15
1
0
332,726
0
L
Janus
12,265
646
44
2
0
264,075
0
L
Chronos
10,951
576
33
2
0
260,133
0
L
Bakasura
11,390
599
13
1
0
309,366
0
L
Sol
12,162
640
51
3
0
305,839
1
W
Hera
14,615
769
73
4
0
329,804
0
W
Sun Wukong
12,707
669
7
0
0
249,524
0
W
Achilles
12,314
648
9
0
0
351,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role