Player Matchup

Arachne
Arachne
AirCastro7
Arachne
Level 25
God Stats
15W - 11L
1,119 SR
Queue Stats
29W - 29L
1,161 Elo+
Party 3
Mulan
Mulan
Kefftvbxys
Mulan
Level 25
God Stats
10W - 18L
1,391 SR
Queue Stats
104W - 118L
1,158 Elo+
Party 3
Anubis
Anubis
Knightshadow208
Anubis
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
19W - 52L
1,086 Elo+
Solo
Neith
Neith
Misiek_bmth
Neith
Level 15
God Stats
14W - 8L
1,268 SR
Queue Stats
63W - 67L
1,077 Elo+
Solo
Ra
Ra
tommydea07
Ra
Level 28
God Stats
39W - 45L
1,356 SR
Queue Stats
42W - 48L
1,228 Elo+
Solo
Team Averages
Level 24
1,327 SR
1,142 Elo+

VS

Team Averages
Level 16
1,329 SR
1,060 Elo+
Ra
Ra
 
Ra
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 114L
1,037 Elo+
Party 1
Chernobog
Chernobog
 
Chernobog
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 94L
1,037 Elo+
Party 1
Camazotz
Camazotz
 
Camazotz
Level 23
God Stats
8W - 7L
1,347 SR
Queue Stats
115W - 120L
1,085 Elo+
Solo
Ymir
Ymir
SelectedBerry8
Ymir
Level 27
God Stats
0W - 1L
1,316 SR
Queue Stats
11W - 26L
1,043 Elo+
Party 2
Fenrir
Fenrir
WILDM3N
Fenrir
Level 14
God Stats
0W - 2L
983 SR
Queue Stats
1W - 4L
1,099 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AirCastro7
Arachne
18
18 / 1 / 4
12,943
681
16,353
8,026
3,318
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
17
7 / 0 / 3
10,816
569
7,808
7,176
9,047
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
8 / 3 / 10
10,768
567
11,828
12,227
6,756
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
5 / 3 / 5
9,447
497
9,134
6,635
2,285
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 1 / 6
9,097
479
8,297
5,971
3,445
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
2 / 12 / 1
8,428
444
5,599
13,366
4,315
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shoes

Shoes

+6%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
 
Chernobog
11
1 / 8 / 1
7,336
386
4,416
13,280
4,614
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Camazotz
 
Camazotz
15
2 / 3 / 1
8,772
462
8,729
14,045
15,115
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

10
0 / 11 / 2
6,564
345
1,610
14,678
5,363
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
WILDM3N
Fenrir
11
2 / 5 / 1
7,235
381
5,050
13,778
4,686
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
13
39
Kills
7
8
Deaths
39
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
12
1
0.21
L
Chernobog
 
Chernobog
1
8
1
0.19
L
Camazotz
 
Camazotz
2
3
1
0.83
W
Arachne
AirCastro7
Arachne
18
1
4
20
W
Mulan
7
0
3
8.5
W
8
3
10
4.33
W
5
3
5
2.5
L
0
11
2
0.09
L
Fenrir
WILDM3N
Fenrir
2
5
1
0.5
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,420
Damage
25,404
40,035
Taken
69,147
24,851
Mitigated
34,093
12,395
Healing
10,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,599
1,167
37
1,590
13,366
4,315
987
2,699
10,667
49,837
0
L
Chernobog
 
Chernobog
4,416
1,827
0
1,398
13,280
4,614
88
5,083
8,197
0
38,423
L
Camazotz
 
Camazotz
8,729
3,361
0
4,730
14,045
15,115
387
3,045
11,000
0
50,398
W
Arachne
AirCastro7
Arachne
16,353
13,470
0
3,307
8,026
3,318
856
1,064
6,962
0
94,194
W
Mulan
7,808
1,536
0
3,098
7,176
9,047
1,991
1,668
5,508
0
53,814
W
11,828
2,193
397
3,750
12,227
6,756
2,461
1,662
10,565
51,800
0
W
9,134
4,594
0
1,191
6,635
2,285
3,272
1,597
5,038
0
29,211
L
1,610
366
0
391
14,678
5,363
0
4,989
9,689
15,769
0
L
Fenrir
WILDM3N
Fenrir
5,050
559
0
1,870
13,778
4,686
0
4,309
9,469
0
28,763
W
8,297
1,212
244
408
5,971
3,445
1,414
1,218
4,753
51,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,071
Gold Earned
38,335
439
Minions Killed
294
0
Camps Cleared
0
1,720,864
Distance Traveled
1,504,054
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,428
444
96
5
0
260,752
5
L
Chernobog
7,336
386
57
3
0
234,173
1
L
Camazotz
8,772
462
80
4
0
342,224
0
W
Arachne
12,943
681
160
8
0
413,793
0
W
Mulan
10,816
569
94
5
0
353,100
2
W
Anubis
10,768
567
75
4
0
313,849
0
W
Neith
9,447
497
41
2
0
311,840
0
L
Ymir
6,564
345
19
1
0
310,824
0
L
Fenrir
7,235
381
42
2
0
356,081
1
W
Ra
9,097
479
69
4
0
328,282
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role