Player Matchup

Ares
Ares
Basboos-_-
Ares
Level 88
God Stats
1W - 0L
1,539 SR
Queue Stats
18W - 18L
1,496 Elo+
Party 1
Izanami
Izanami
Suhcem_Walabit
Izanami
Level 24
God Stats
2W - 0L
1,722 SR
Queue Stats
228W - 98L
1,601 Elo+
Solo
Janus
Janus
tKMunchkin
Janus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,500 Elo+
Party 1
Team Averages
Level 43
1,587 SR
1,532 Elo+

VS

Team Averages
Level 11
1,500 SR
1,469 Elo+
Thoth
Thoth
Micros29
Thoth
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 2
Fenrir
Fenrir
SKLAIT222
Fenrir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2
Nike
Nike
checheles258
Nike
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 20L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
8 / 2 / 15
8,680
868
6,425
8,747
3,846
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
19 / 2 / 6
10,615
1,062
12,517
7,099
2,583
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
11
8 / 0 / 14
9,169
917
8,225
4,568
1,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Micros29
Thoth
8
2 / 12 / 1
7,468
747
2,450
9,294
2,196
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
SKLAIT222
Fenrir
7
0 / 10 / 2
5,978
598
1,328
10,127
4,332
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

8
2 / 13 / 1
7,351
735
4,071
14,020
6,630
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
8
35
Kills
4
4
Deaths
35
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
8
2
15
7.75
L
Thoth
Micros29
Thoth
2
12
1
0.21
L
Fenrir
SKLAIT222
Fenrir
0
10
2
0.1
W
19
2
6
11
L
2
13
1
0.19
W
Janus
8
0
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,167
Damage
7,849
20,414
Taken
33,441
7,788
Mitigated
13,158
7,362
Healing
884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,425
619
420
3,390
8,747
3,846
397
912
7,835
11,371
0
L
Thoth
Micros29
Thoth
2,450
557
0
0
9,294
2,196
0
3,627
5,667
7,015
0
L
Fenrir
SKLAIT222
Fenrir
1,328
137
0
307
10,127
4,332
0
5,683
4,444
46
3,882
W
12,517
8,847
0
2,233
7,099
2,583
446
694
6,405
0
49,585
L
4,071
1,110
0
577
14,020
6,630
0
5,340
8,680
0
13,393
W
Janus
8,225
1,555
0
1,319
4,568
1,359
1,002
1,234
3,334
32,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,464
Gold Earned
20,797
131
Minions Killed
29
0
Camps Cleared
0
511,459
Distance Traveled
406,431
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,680
868
9
1
0
175,463
0
L
Thoth
7,468
747
6
1
0
148,108
0
L
Fenrir
5,978
598
5
1
0
137,111
1
W
Izanami
10,615
1,062
65
7
0
174,188
0
L
Nike
7,351
735
18
2
0
121,212
0
W
Janus
9,169
917
57
6
0
161,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role