Player Matchup

Neith
Neith
 
Neith
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
46W - 72L
1,192 Elo+
Solo
Jing Wei
Jing Wei
CrumblyMonkey29
Jing Wei
Level 25
God Stats
63W - 56L
1,445 SR
Queue Stats
87W - 86L
1,223 Elo+
Solo
Thoth
Thoth
Hod800
Thoth
Level 13
God Stats
1W - 4L
1,143 SR
Queue Stats
50W - 118L
1,098 Elo+
Solo
Janus
Janus
IM A NUGGET 356
Janus
Level 18
God Stats
2W - 1L
1,705 SR
Queue Stats
3W - 3L
1,395 Elo+
Solo
Freya
Freya
NoctisCloud16
Freya
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 129L
1,120 Elo+
Solo
Team Averages
Level 22
1,459 SR
1,206 Elo+

VS

Team Averages
Level 17
1,421 SR
1,142 Elo+
Medusa
Medusa
 
Medusa
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
QRuckus1418
Artemis
Level 13
God Stats
4W - 5L
1,374 SR
Queue Stats
4W - 19L
1,062 Elo+
Solo
Bakasura
Bakasura
dylankiki2014
Bakasura
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 27L
1,112 Elo+
Solo
Kukulkan
Kukulkan
knasios27
Kukulkan
Level 24
God Stats
4W - 3L
1,500 SR
Queue Stats
18W - 13L
1,047 Elo+
Solo
Fenrir
Fenrir
maxmenation
Fenrir
Level 16
God Stats
1W - 1L
1,230 SR
Queue Stats
7W - 13L
990 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
4 / 5 / 16
13,420
959
9,272
13,126
4,979
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
20
11 / 6 / 28
16,830
1,202
23,533
20,122
8,599
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
Hod800
Thoth
20
3 / 6 / 27
14,061
1,004
6,391
16,079
6,446
20
26 / 6 / 16
18,276
1,305
36,921
16,924
6,398
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 7 / 23
14,647
1,046
18,054
23,847
9,962
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

157

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
24 / 13 / 4
18,761
1,340
38,801
25,946
11,947
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Artemis
QRuckus1418
Artemis
15
0 / 1 / 0
10,325
738
117
757
206
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bakasura
dylankiki2014
Bakasura
18
0 / 11 / 3
11,707
836
269
23,635
8,877
Kukulkan
knasios27
Kukulkan
20
3 / 12 / 10
14,558
1,040
24,644
24,811
16,075
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
20
3 / 17 / 13
14,654
1,047
19,841
34,965
18,077
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

159
Kill Participation
60
49
Kills
30
30
Deaths
54
110
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
5
16
2.4
L
Medusa
 
Medusa
24
13
4
2
W
Jing Wei
11
6
28
4.17
W
Thoth
Hod800
Thoth
3
6
27
2.75
W
26
6
16
5.67
W
5
7
23
2.36
L
Artemis
QRuckus1418
Artemis
0
1
0
0
L
Bakasura
dylankiki2014
Bakasura
0
11
3
0.14
L
Kukulkan
knasios27
Kukulkan
3
12
10
0.67
L
Fenrir
3
17
13
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,171
Damage
83,672
90,098
Taken
110,114
36,384
Mitigated
55,182
11,264
Healing
5,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,272
5,372
123
2,120
13,126
4,979
0
4,758
8,368
0
24,194
L
Medusa
 
Medusa
38,801
18,577
0
2,282
25,946
11,947
0
13,622
12,324
0
48,543
W
Jing Wei
23,533
20,883
0
45
20,122
8,599
0
5,426
14,696
0
52,217
W
Thoth
Hod800
Thoth
6,391
1,323
0
0
16,079
6,446
0
5,729
10,350
20,516
0
W
36,921
5,469
0
0
16,924
6,398
0
3,515
13,409
51,698
0
W
18,054
8,487
0
8,976
23,847
9,962
0
5,216
18,631
44,677
0
L
Artemis
QRuckus1418
Artemis
117
48
0
0
757
206
0
207
550
0
1,009
L
Bakasura
dylankiki2014
Bakasura
269
269
0
0
23,635
8,877
0
14,669
8,966
0
8,195
L
Kukulkan
knasios27
Kukulkan
24,644
2,919
0
1,754
24,811
16,075
0
12,674
11,923
80,090
0
L
Fenrir
19,841
8,922
0
1,729
34,965
18,077
0
19,980
14,985
0
44,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,234
Gold Earned
70,005
211
Minions Killed
195
2
Camps Cleared
4
1,182,158
Distance Traveled
882,247
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,420
959
20
1
0
217,275
0
L
Medusa
18,761
1,340
15
1
1
214,629
0
W
Jing Wei
16,830
1,202
65
5
0
240,797
0
W
Thoth
14,061
1,004
34
2
0
210,538
0
W
Janus
18,276
1,305
40
3
1
273,959
1
W
Freya
14,647
1,046
52
4
1
239,589
0
L
Artemis
10,325
738
0
0
0
11,522
0
L
Bakasura
11,707
836
14
1
1
181,297
0
L
Kukulkan
14,558
1,040
117
8
0
215,256
1
L
Fenrir
14,654
1,047
49
4
2
259,543
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role