Player Matchup

Arachne
Arachne
 
Arachne
Level 17
God Stats
1W - 4L
1,288 SR
Queue Stats
5W - 15L
1,119 Elo+
Party 1
Bakasura
Bakasura
Avallach994
Bakasura
Level 16
God Stats
0W - 2L
1,274 SR
Queue Stats
5W - 14L
1,137 Elo+
Party 1
Thoth
Thoth
ChApOLo_DNS
Thoth
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
120W - 119L
1,237 Elo+
Solo
Tyr
Tyr
GTRII
Tyr
Level 105
God Stats
0W - 1L
1,693 SR
Queue Stats
1W - 6L
1,118 Elo+
Party 3
Kukulkan
Kukulkan
kashvin07
Kukulkan
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,118 Elo+
Party 3
Team Averages
Level 33
1,451 SR
1,146 Elo+

VS

Team Averages
Level 24
1,416 SR
1,155 Elo+
Mercury
Mercury
 
Mercury
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 36L
1,106 Elo+
Party 2
Baron Samedi
Baron Samedi
KiiraChaan
Baron Samedi
Level 24
God Stats
9W - 11L
1,411 SR
Queue Stats
24W - 38L
1,106 Elo+
Party 2
Thor
Thor
Miguelcherpt
Thor
Level 28
God Stats
11W - 10L
1,580 SR
Queue Stats
103W - 130L
1,289 Elo+
Solo
Mulan
Mulan
Mr_Rainbow_05
Mulan
Level 17
God Stats
62W - 84L
1,263 SR
Queue Stats
266W - 358L
1,053 Elo+
Solo
Pele
Pele
do-t_w
Pele
Level 24
God Stats
3W - 3L
1,327 SR
Queue Stats
9W - 11L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
2 / 2 / 0
4,835
440
1,722
6,659
2,027
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Avallach994
Bakasura
8
2 / 3 / 2
5,750
523
3,348
6,512
1,873
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

7
2 / 2 / 1
4,929
448
3,603
3,750
849
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tyr
GTRII
Tyr
5
0 / 4 / 0
4,210
383
1,229
4,482
2,343
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
kashvin07
Kukulkan
5
1 / 4 / 0
4,405
400
1,041
3,062
707
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 6 / 5
5,678
516
3,152
6,789
1,987
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
KiiraChaan
Baron Samedi
10
1 / 2 / 0
6,110
555
3,801
4,129
2,209
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 0 / 0
7,229
657
2,246
3,258
962
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
5 / 0 / 1
7,093
645
2,387
3,991
2,525
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pele
do-t_w
Pele
9
5 / 0 / 0
6,216
565
4,160
5,639
1,733
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
7
Kills
14
15
Deaths
8
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
2
0
1
W
Mercury
 
Mercury
0
6
5
0.42
L
Bakasura
Avallach994
Bakasura
2
3
2
1
L
2
2
1
1.25
L
Tyr
GTRII
Tyr
0
4
0
0
W
Baron Samedi
KiiraChaan
Baron Samedi
1
2
0
0.5
W
3
0
0
3
W
5
0
1
5.5
W
Pele
do-t_w
Pele
5
0
0
5
L
Kukulkan
kashvin07
Kukulkan
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,943
Damage
15,746
24,465
Taken
23,806
7,799
Mitigated
9,416
3,124
Healing
3,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,722
1,207
0
1,564
6,659
2,027
0
3,308
3,351
0
7,087
W
Mercury
 
Mercury
3,152
798
0
0
6,789
1,987
21
1,918
4,871
0
15,222
L
Bakasura
Avallach994
Bakasura
3,348
2,198
0
1,447
6,512
1,873
0
493
6,019
0
20,695
L
3,603
564
0
0
3,750
849
160
0
3,750
12,923
0
L
Tyr
GTRII
Tyr
1,229
433
0
113
4,482
2,343
0
0
4,482
0
7,479
W
Baron Samedi
KiiraChaan
Baron Samedi
3,801
907
0
837
4,129
2,209
864
0
3,840
26,666
0
W
2,246
493
0
2,071
3,258
962
0
85
3,173
0
44,557
W
2,387
407
0
330
3,991
2,525
2,297
807
3,184
0
24,017
W
Pele
do-t_w
Pele
4,160
1,199
0
369
5,639
1,733
0
1,834
3,780
0
22,867
L
Kukulkan
kashvin07
Kukulkan
1,041
487
0
0
3,062
707
84
0
3,062
7,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,129
Gold Earned
32,326
98
Minions Killed
237
0
Camps Cleared
0
831,693
Distance Traveled
990,213
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,835
440
11
1
0
201,640
0
W
Mercury
5,678
516
26
2
0
201,475
0
L
Bakasura
5,750
523
44
4
0
216,898
2
L
Thoth
4,929
448
21
2
0
128,413
0
L
Tyr
4,210
383
8
1
0
164,103
0
W
Baron Samedi
6,110
555
46
4
0
136,342
0
W
Thor
7,229
657
85
8
0
219,380
1
W
Mulan
7,093
645
47
4
0
213,169
0
W
Pele
6,216
565
33
3
0
219,847
0
L
Kukulkan
4,405
400
14
1
0
120,639
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role