Player Matchup

Merlin
Merlin
CyclingSasquach
Merlin
Level 89
God Stats
7W - 9L
1,342 SR
Queue Stats
38W - 47L
1,315 Elo+
Solo
Tyr
Tyr
DEMONIK KC
Tyr
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 115L
1,301 Elo+
Solo
Hou Yi
Hou Yi
rocket--panda
Hou Yi
Level 112
God Stats
3W - 3L
1,500 SR
Queue Stats
57W - 55L
1,218 Elo+
Solo
Team Averages
Level 100
1,447 SR
1,278 Elo+

VS

Team Averages
Level 81
1,339 SR
1,266 Elo+
Medusa
Medusa
BunnysFrontTeeth
Medusa
Level 128
God Stats
2W - 3L
1,304 SR
Queue Stats
67W - 112L
1,310 Elo+
Solo
Vulcan
Vulcan
Deadpool Spawn0
Vulcan
Level 49
God Stats
1W - 2L
1,239 SR
Queue Stats
4W - 13L
1,211 Elo+
Solo
Chaac
Chaac
ajkaiser99
Chaac
Level 66
God Stats
1W - 0L
1,474 SR
Queue Stats
17W - 26L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
8 / 4 / 3
8,933
893
8,804
5,918
1,897
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
2 / 6 / 3
7,335
734
3,955
10,231
4,465
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
1 / 5 / 6
6,996
700
4,173
8,725
2,806
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 4 / 6
8,307
831
6,525
8,288
2,852
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
4 / 3 / 5
7,906
791
4,578
4,069
1,880
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
11
6 / 4 / 6
8,935
894
8,179
11,250
9,526
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
32
11
Kills
15
15
Deaths
11
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
5
4
6
2
L
8
4
3
2.38
L
2
6
3
0.58
W
4
3
5
2.17
W
Chaac
6
4
6
2.25
L
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,932
Damage
19,282
24,874
Taken
23,607
9,168
Mitigated
14,258
2,452
Healing
4,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,525
2,896
0
1,625
8,288
2,852
1,497
3,849
4,439
0
21,243
L
8,804
788
0
480
5,918
1,897
0
1,196
4,722
24,111
0
L
3,955
1,194
307
1,165
10,231
4,465
0
3,166
7,065
0
16,435
W
4,578
1,781
0
0
4,069
1,880
230
2,403
1,666
15,256
0
W
Chaac
8,179
1,039
159
2,738
11,250
9,526
1,015
2,556
8,694
7,367
19,147
L
4,173
2,005
0
500
8,725
2,806
0
2,474
6,251
0
20,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,264
Gold Earned
25,148
102
Minions Killed
109
0
Camps Cleared
0
507,348
Distance Traveled
511,033
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,307
831
29
3
0
184,742
0
L
Merlin
8,933
893
36
4
0
148,068
0
L
Tyr
7,335
734
28
3
0
192,354
4
W
Vulcan
7,906
791
31
3
0
165,061
0
W
Chaac
8,935
894
49
5
0
161,230
1
L
Hou Yi
6,996
700
38
4
0
166,926
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role