Player Matchup

Fenrir
Fenrir
Alvar2z
Fenrir
Level 13
God Stats
2W - 1L
1,765 SR
Queue Stats
63W - 57L
1,667 Elo+
Solo
Xing Tian
Xing Tian
CovId019
Xing Tian
Level 29
God Stats
4W - 4L
1,641 SR
Queue Stats
51W - 28L
1,667 Elo+
Solo
Skadi
Skadi
Elvengador23
Skadi
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 66L
1,560 Elo+
Solo
Baron Samedi
Baron Samedi
Jranger
Baron Samedi
Level 28
God Stats
5W - 2L
1,500 SR
Queue Stats
87W - 63L
1,624 Elo+
Solo
Ymir
Ymir
Squir11y
Ymir
Level 28
God Stats
3W - 3L
1,710 SR
Queue Stats
46W - 44L
1,549 Elo+
Solo
Team Averages
Level 25
1,623 SR
1,613 Elo+

VS

Team Averages
Level 20
1,456 SR
1,570 Elo+
Odin
Odin
MasterBater69
Odin
Level 30
God Stats
4W - 5L
1,544 SR
Queue Stats
92W - 95L
1,459 Elo+
Party 1
Vulcan
Vulcan
MorochoNi
Vulcan
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 8L
1,779 Elo+
Solo
Baron Samedi
Baron Samedi
Stankbutt
Baron Samedi
Level 29
God Stats
3W - 6L
1,373 SR
Queue Stats
99W - 102L
1,452 Elo+
Party 1
Horus
Horus
robin2712
Horus
Level 8
God Stats
1W - 1L
1,683 SR
Queue Stats
6W - 7L
1,636 Elo+
Solo
Neith
Neith
zicadorime
Neith
Level 19
God Stats
1W - 4L
1,180 SR
Queue Stats
26W - 31L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alvar2z
Fenrir
6
3 / 0 / 2
4,041
808
2,571
3,340
933
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Xing Tian
CovId019
Xing Tian
6
1 / 0 / 2
3,850
770
1,673
3,310
1,452
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
1 / 0 / 0
3,715
743
902
766
160
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
Jranger
Baron Samedi
7
1 / 0 / 1
3,731
746
793
2,942
923
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
5
0 / 0 / 1
3,486
697
132
1,165
364
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
3,269
654
528
2,950
743
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Vulcan
MorochoNi
Vulcan
5
0 / 1 / 0
3,384
677
1,703
1,373
445
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
Stankbutt
Baron Samedi
4
0 / 3 / 0
3,142
628
1,778
3,303
989
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Horus
robin2712
Horus
1
0 / 0 / 0
996
199
0
0
0
Neith
4
0 / 1 / 0
2,964
593
318
1,373
192
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
0
6
Kills
0
0
Deaths
6
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Alvar2z
Fenrir
3
0
2
4
W
Xing Tian
CovId019
Xing Tian
1
0
2
2
W
1
0
0
1
W
Baron Samedi
Jranger
Baron Samedi
1
0
1
1.5
L
0
1
0
0
L
Vulcan
MorochoNi
Vulcan
0
1
0
0
W
Ymir
0
0
1
0.5
L
Baron Samedi
Stankbutt
Baron Samedi
0
3
0
0
L
Horus
robin2712
Horus
0
0
0
0
L
Neith
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,071
Damage
4,327
11,523
Taken
8,999
3,832
Mitigated
2,369
4,776
Healing
2,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Alvar2z
Fenrir
2,571
962
0
1,346
3,340
933
0
447
2,893
0
10,766
W
Xing Tian
CovId019
Xing Tian
1,673
281
0
1,200
3,310
1,452
68
1,416
1,894
12,051
0
W
902
403
0
0
766
160
522
0
766
0
11,991
W
Baron Samedi
Jranger
Baron Samedi
793
96
173
1,807
2,942
923
0
1,618
1,324
12,675
0
L
528
262
0
1,045
2,950
743
0
259
2,691
0
9,211
L
Vulcan
MorochoNi
Vulcan
1,703
854
0
250
1,373
445
0
604
769
11,272
0
W
Ymir
132
0
0
250
1,165
364
78
0
1,165
9,550
0
L
Baron Samedi
Stankbutt
Baron Samedi
1,778
474
0
1,256
3,303
989
0
1,603
1,700
10,064
0
L
Horus
robin2712
Horus
0
0
0
0
0
0
0
0
0
0
0
L
Neith
318
246
0
0
1,373
192
0
132
1,241
0
3,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,823
Gold Earned
13,755
107
Minions Killed
69
0
Camps Cleared
0
523,634
Distance Traveled
370,042
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,041
808
21
4
0
118,676
0
W
Xing Tian
3,850
770
22
4
0
106,653
0
W
Skadi
3,715
743
19
4
0
91,696
0
W
Baron Samedi
3,731
746
25
5
0
100,336
2
L
Odin
3,269
654
24
5
0
99,459
0
L
Vulcan
3,384
677
17
3
0
86,084
0
W
Ymir
3,486
697
20
4
0
106,273
1
L
Baron Samedi
3,142
628
16
3
0
86,045
1
L
Horus
996
199
0
0
0
0
0
L
Neith
2,964
593
12
2
0
98,454
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role