Player Matchup

Bellona
Bellona
Joao vitor4728
Bellona
Level 27
God Stats
6W - 6L
1,666 SR
Queue Stats
504W - 516L
1,335 Elo+
Solo
Thor
Thor
LoneGorilla67
Thor
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,318 Elo+
Solo
Mulan
Mulan
Zilucos
Mulan
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
121W - 134L
1,757 Elo+
Solo
Geb
Geb
lkgoncalves
Geb
Level 23
God Stats
1W - 0L
1,715 SR
Queue Stats
18W - 9L
1,696 Elo+
Solo
Heimdallr
Heimdallr
pin721
Heimdallr
Level 18
God Stats
9W - 9L
1,545 SR
Queue Stats
11W - 14L
1,550 Elo+
Solo
Team Averages
Level 20
1,585 SR
1,531 Elo+

VS

Team Averages
Level 20
1,456 SR
1,517 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 8
God Stats
0W - 2L
1,307 SR
Queue Stats
2W - 3L
1,467 Elo+
Solo
Medusa
Medusa
Danielacpt
Medusa
Level 27
God Stats
21W - 29L
1,513 SR
Queue Stats
131W - 178L
1,545 Elo+
Party 1
Izanami
Izanami
Kodrans
Izanami
Level 22
God Stats
17W - 19L
1,462 SR
Queue Stats
146W - 192L
1,545 Elo+
Party 1
Achilles
Achilles
Yoouko13
Achilles
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 11L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,703
479
1,676
5,603
2,504
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Mace

Heavy Mace

+30
Physical Power

12
6 / 1 / 2
7,300
521
5,294
6,736
2,237
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
Zilucos
Mulan
11
4 / 2 / 8
7,320
523
4,217
6,744
4,197
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 1 / 16
7,482
534
4,720
9,890
8,208
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Heimdallr
pin721
Heimdallr
14
13 / 2 / 4
8,618
616
12,206
7,684
3,074
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
1 / 7 / 3
6,699
479
5,564
8,647
2,655
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
 
Neith
9
0 / 5 / 1
5,352
382
2,401
6,353
1,826
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Medusa
Danielacpt
Medusa
9
0 / 3 / 1
5,689
406
2,493
6,461
1,824
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Izanami
Kodrans
Izanami
10
3 / 7 / 1
6,998
500
6,761
9,821
2,478
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
Yoouko13
Achilles
12
3 / 3 / 0
7,089
506
4,216
8,448
3,637
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
13
25
Kills
7
7
Deaths
25
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
7
3
0.36
L
Neith
 
Neith
0
5
1
0.1
L
Medusa
Danielacpt
Medusa
0
3
1
0.17
W
1
1
1
1.5
L
Izanami
Kodrans
Izanami
3
7
1
0.5
W
6
1
2
7
L
Achilles
Yoouko13
Achilles
3
3
0
1
W
Mulan
Zilucos
Mulan
4
2
8
4
W
1
1
16
9
W
Heimdallr
pin721
Heimdallr
13
2
4
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,113
Damage
21,435
36,657
Taken
39,730
20,220
Mitigated
12,420
6,610
Healing
6,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
5,564
2,387
222
567
8,647
2,655
134
1,116
7,531
0
30,049
L
Neith
 
Neith
2,401
627
0
886
6,353
1,826
126
640
5,713
0
14,053
L
Medusa
Danielacpt
Medusa
2,493
1,182
0
1,250
6,461
1,824
0
48
6,413
0
24,371
W
1,676
632
0
1,929
5,603
2,504
89
0
5,603
0
29,057
L
Izanami
Kodrans
Izanami
6,761
5,033
0
1,348
9,821
2,478
265
1,446
8,370
0
35,084
W
5,294
1,107
0
1,758
6,736
2,237
16
0
6,736
0
30,757
L
Achilles
Yoouko13
Achilles
4,216
2,092
0
2,259
8,448
3,637
488
1,470
6,978
0
31,631
W
Mulan
Zilucos
Mulan
4,217
1,157
0
1,255
6,744
4,197
0
0
6,744
0
32,143
W
4,720
1,153
117
332
9,890
8,208
838
0
9,890
12,207
0
W
Heimdallr
pin721
Heimdallr
12,206
5,889
0
1,219
7,684
3,074
897
0
7,684
0
51,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,423
Gold Earned
31,827
253
Minions Killed
225
0
Camps Cleared
0
1,350,073
Distance Traveled
1,218,576
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,699
479
50
4
0
274,553
3
L
Neith
5,352
382
19
1
0
194,671
0
L
Medusa
5,689
406
38
3
0
251,864
0
W
Bellona
6,703
479
48
3
0
282,708
6
L
Izanami
6,998
500
56
4
0
284,743
0
W
Thor
7,300
521
58
4
0
257,430
1
L
Achilles
7,089
506
62
4
0
212,745
2
W
Mulan
7,320
523
50
4
0
287,167
2
W
Geb
7,482
534
17
1
0
287,070
0
W
Heimdallr
8,618
616
80
6
0
235,698
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role