Player Matchup

Baron Samedi
Baron Samedi
AdmiralLowlife
Baron Samedi
Level 66
God Stats
3W - 4L
1,500 SR
Queue Stats
184W - 148L
1,508 Elo+
Party 3
Bellona
Bellona
GuardianPharaoh
Bellona
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
181W - 125L
1,506 Elo+
Party 3
Hachiman
Hachiman
Kxlypso
Hachiman
Level 153
God Stats
2W - 3L
1,500 SR
Queue Stats
222W - 181L
1,590 Elo+
Party 1
Nu Wa
Nu Wa
Rennerp
Nu Wa
Level 43
God Stats
2W - 3L
1,749 SR
Queue Stats
79W - 69L
1,534 Elo+
Party 1
Heimdallr
Heimdallr
briccs
Heimdallr
Level 39
God Stats
5W - 1L
1,654 SR
Queue Stats
10W - 3L
1,567 Elo+
Party 3
Team Averages
Level 78
1,581 SR
1,541 Elo+

VS

Team Averages
Level 47
1,768 SR
1,613 Elo+
Raijin
Raijin
Jnsno
Raijin
Level 49
God Stats
50W - 45L
1,540 SR
Queue Stats
117W - 95L
1,569 Elo+
Solo
Achilles
Achilles
LanternG
Achilles
Level 49
God Stats
5W - 3L
1,638 SR
Queue Stats
9W - 9L
1,580 Elo+
Party 2
Nu Wa
Nu Wa
Oakenson
Nu Wa
Level 47
God Stats
4W - 1L
1,797 SR
Queue Stats
21W - 14L
1,647 Elo+
Party 2
Rama
Rama
Tuvor
Rama
Level 45
God Stats
3W - 1L
1,941 SR
Queue Stats
15W - 9L
1,654 Elo+
Party 2
King Arthur
King Arthur
andrewasdf
King Arthur
Level 47
God Stats
3W - 0L
1,925 SR
Queue Stats
12W - 9L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AdmiralLowlife
Baron Samedi
20
5 / 10 / 15
14,430
962
23,883
27,973
12,649
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 6 / 11
13,628
909
11,382
23,224
25,926
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hachiman
Kxlypso
Hachiman
20
5 / 8 / 15
14,920
995
21,221
26,107
9,541
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Rennerp
Nu Wa
20
4 / 7 / 17
14,353
957
19,940
22,168
8,991
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
briccs
Heimdallr
20
9 / 8 / 15
16,565
1,104
32,923
26,507
9,253
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

81

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Jnsno
Raijin
20
7 / 1 / 18
14,877
992
20,690
9,426
3,406
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
LanternG
Achilles
20
2 / 7 / 20
13,245
883
12,646
26,451
44,670
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
Oakenson
Nu Wa
20
8 / 5 / 26
16,109
1,074
41,947
18,272
5,733
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
Tuvor
Rama
20
14 / 7 / 21
17,402
1,160
22,860
25,961
8,897
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
andrewasdf
King Arthur
20
8 / 8 / 22
15,171
1,011
23,728
34,756
54,175
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
146
28
Kills
39
39
Deaths
28
73
Assists
107
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AdmiralLowlife
Baron Samedi
5
10
15
1.25
L
5
6
11
1.75
W
Raijin
Jnsno
Raijin
7
1
18
16
L
Hachiman
Kxlypso
Hachiman
5
8
15
1.56
W
Achilles
LanternG
Achilles
2
7
20
1.71
W
Nu Wa
Oakenson
Nu Wa
8
5
26
4.2
L
Nu Wa
Rennerp
Nu Wa
4
7
17
1.79
W
Rama
Tuvor
Rama
14
7
21
3.5
W
King Arthur
andrewasdf
King Arthur
8
8
22
2.38
L
Heimdallr
briccs
Heimdallr
9
8
15
2.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,349
Damage
121,871
125,979
Taken
114,866
66,360
Mitigated
116,881
15,570
Healing
19,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AdmiralLowlife
Baron Samedi
23,883
1,169
4,142
6,475
27,973
12,649
0
12,190
15,783
56,160
0
L
11,382
1,950
0
2,715
23,224
25,926
0
12,181
10,859
829
20,972
W
Raijin
Jnsno
Raijin
20,690
166
0
0
9,426
3,406
0
4,536
4,887
59,862
0
L
Hachiman
Kxlypso
Hachiman
21,221
11,394
0
1,302
26,107
9,541
0
12,901
13,206
0
62,765
W
Achilles
LanternG
Achilles
12,646
1,862
0
1,078
26,451
44,670
0
9,289
17,162
0
18,598
W
Nu Wa
Oakenson
Nu Wa
41,947
6,858
183
5,080
18,272
5,733
0
5,458
12,805
93,047
0
L
Nu Wa
Rennerp
Nu Wa
19,940
4,750
0
661
22,168
8,991
0
9,067
13,101
47,061
0
W
Rama
Tuvor
Rama
22,860
19,680
0
7,308
25,961
8,897
0
12,136
13,825
0
66,366
W
King Arthur
andrewasdf
King Arthur
23,728
1,524
0
6,005
34,756
54,175
0
12,674
22,082
934
47,646
L
Heimdallr
briccs
Heimdallr
32,923
14,135
0
275
26,507
9,253
0
17,112
9,395
0
80,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,896
Gold Earned
76,804
328
Minions Killed
354
12
Camps Cleared
5
1,230,076
Distance Traveled
1,506,095
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
14,430
962
81
5
0
262,960
3
L
Bellona
13,628
909
19
1
0
208,420
0
W
Raijin
14,877
992
88
6
2
322,408
0
L
Hachiman
14,920
995
86
6
2
242,686
1
W
Achilles
13,245
883
7
0
1
329,878
0
W
Nu Wa
16,109
1,074
117
8
1
308,802
2
L
Nu Wa
14,353
957
56
4
0
257,306
0
W
Rama
17,402
1,160
100
7
1
255,442
0
W
King Arthur
15,171
1,011
42
3
0
289,565
1
L
Heimdallr
16,565
1,104
86
6
10
258,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role