Player Matchup

Sobek
Sobek
Giga Sad
Sobek
Level 125
God Stats
1W - 0L
1,168 SR
Queue Stats
42W - 37L
1,487 Elo+
Party 1
Merlin
Merlin
HepHepz
Merlin
Level 80
God Stats
5W - 4L
1,935 SR
Queue Stats
80W - 67L
1,353 Elo+
Party 1
Anhur
Anhur
Omega4head
Anhur
Level 23
God Stats
5W - 1L
1,717 SR
Queue Stats
27W - 18L
1,453 Elo+
Party 1
Team Averages
Level 76
1,607 SR
1,431 Elo+

VS

Team Averages
Level 12
1,429 SR
1,492 Elo+
Achilles
Achilles
Kapout
Achilles
Level 13
God Stats
0W - 1L
1,308 SR
Queue Stats
1W - 4L
1,282 Elo+
Solo
Sol
Sol
pablo3-4
Sol
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Neith
Neith
tiraisimo_____sc
Neith
Level 14
God Stats
1W - 3L
1,477 SR
Queue Stats
3W - 4L
1,695 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Giga Sad
Sobek
10
4 / 0 / 12
8,810
801
6,487
9,942
9,645
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
HepHepz
Merlin
10
7 / 1 / 7
8,644
786
8,545
4,348
1,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
11
8 / 0 / 7
9,099
827
8,404
4,032
1,391
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Kapout
Achilles
6
0 / 5 / 0
6,043
549
1,063
10,968
4,847
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

7
0 / 6 / 1
6,424
584
2,539
10,755
3,104
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Defender's Blessing

Defender's Blessing

+100 Health +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK Mitigate damage to gain Stacks. Mitigating 50 damage provides 1 Stack. At 75 Stacks Defender's Blessing Evolves, gaining +150 Health and Mana.

9
1 / 8 / 0
7,180
653
4,071
7,894
2,405
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
2
19
Kills
1
1
Deaths
19
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sobek
Giga Sad
Sobek
4
0
12
10
W
Merlin
HepHepz
Merlin
7
1
7
10.5
L
Achilles
Kapout
Achilles
0
5
0
0
W
Anhur
8
0
7
11.5
L
0
6
1
0.08
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,436
Damage
7,673
18,322
Taken
29,617
12,708
Mitigated
10,356
4,836
Healing
1,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Giga Sad
Sobek
6,487
488
0
3,115
9,942
9,645
425
1,052
8,890
15,132
0
W
Merlin
HepHepz
Merlin
8,545
572
0
125
4,348
1,672
341
853
3,495
33,382
0
L
Achilles
Kapout
Achilles
1,063
556
0
0
10,968
4,847
0
5,025
5,943
0
6,642
W
Anhur
8,404
5,272
0
1,596
4,032
1,391
1,882
702
3,330
0
29,056
L
2,539
635
0
1,200
10,755
3,104
0
5,865
4,890
11,847
0
L
4,071
2,671
0
632
7,894
2,405
0
4,444
3,450
0
20,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,553
Gold Earned
19,647
118
Minions Killed
68
0
Camps Cleared
0
584,335
Distance Traveled
516,701
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,810
801
17
2
0
206,793
0
W
Merlin
8,644
786
56
5
0
190,711
2
L
Achilles
6,043
549
6
1
0
178,033
0
W
Anhur
9,099
827
45
4
0
186,831
1
L
Sol
6,424
584
22
2
0
179,904
1
L
Neith
7,180
653
40
4
0
158,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role