Player Matchup

Merlin
Merlin
 
Merlin
Level 23
God Stats
5W - 6L
1,181 SR
Queue Stats
29W - 49L
1,020 Elo+
Solo
Chaac
Chaac
Elite_Gamer329
Chaac
Level 26
God Stats
21W - 14L
1,389 SR
Queue Stats
149W - 165L
1,166 Elo+
Party 1
Hercules
Hercules
Kaniac5000
Hercules
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,056 Elo+
Solo
Thoth
Thoth
XxKaique334
Thoth
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Ah Puch
Ah Puch
wavychris14
Ah Puch
Level 20
God Stats
0W - 3L
1,295 SR
Queue Stats
71W - 55L
1,220 Elo+
Party 1
Team Averages
Level 20
1,373 SR
1,192 Elo+

VS

Team Averages
Level 21
1,377 SR
1,228 Elo+
Arachne
Arachne
DPAC99
Arachne
Level 19
God Stats
9W - 7L
1,376 SR
Queue Stats
9W - 7L
1,236 Elo+
Solo
Fenrir
Fenrir
PhiI Happy
Fenrir
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Rody1920
Thoth
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
615W - 661L
1,155 Elo+
Solo
Nemesis
Nemesis
lDemonic_Shadowl
Nemesis
Level 14
God Stats
1W - 2L
1,203 SR
Queue Stats
1W - 2L
963 Elo+
Solo
Neith
Neith
nucleo-supremo2
Neith
Level 22
God Stats
5W - 8L
1,305 SR
Queue Stats
6W - 10L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
0 / 3 / 1
8,306
415
2,386
8,280
4,620
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

12
3 / 6 / 4
8,068
403
6,324
10,781
4,118
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hercules
Kaniac5000
Hercules
15
6 / 1 / 2
9,180
459
11,344
17,275
19,874
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

13
1 / 9 / 1
8,235
412
7,985
12,845
2,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ah Puch
wavychris14
Ah Puch
12
4 / 3 / 3
7,939
397
5,369
11,330
7,112
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DPAC99
Arachne
17
5 / 7 / 2
10,621
531
9,035
18,290
8,251
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
PhiI Happy
Fenrir
14
4 / 3 / 1
8,954
448
5,928
9,972
3,654
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
Rody1920
Thoth
15
7 / 5 / 8
10,523
526
15,046
10,840
4,366
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 2 / 1
8,290
415
5,454
12,212
4,181
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 1 / 3
9,101
455
6,103
5,349
1,557
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
37
14
Kills
22
22
Deaths
18
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
1
0.17
W
Arachne
DPAC99
Arachne
5
7
2
0.86
L
3
6
4
0.83
L
Hercules
Kaniac5000
Hercules
6
1
2
7
W
Fenrir
PhiI Happy
Fenrir
4
3
1
1.5
W
Thoth
Rody1920
Thoth
7
5
8
2.2
L
1
9
1
0.17
W
3
2
1
1.75
W
3
1
3
4.5
L
Ah Puch
wavychris14
Ah Puch
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,408
Damage
41,566
60,511
Taken
56,663
38,688
Mitigated
22,009
11,060
Healing
11,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,386
470
0
0
8,280
4,620
0
1,486
6,794
57,904
0
W
Arachne
DPAC99
Arachne
9,035
6,108
0
6,295
18,290
8,251
1,987
3,191
15,099
0
84,930
L
6,324
1,031
0
2,367
10,781
4,118
370
2,960
7,623
0
40,854
L
Hercules
Kaniac5000
Hercules
11,344
4,861
0
6,026
17,275
19,874
88
3,741
13,534
0
37,243
W
Fenrir
PhiI Happy
Fenrir
5,928
2,398
0
1,514
9,972
3,654
322
1,794
8,178
0
27,977
W
Thoth
Rody1920
Thoth
15,046
1,499
282
1,263
10,840
4,366
2,999
3,696
7,144
54,051
0
L
7,985
805
0
779
12,845
2,964
0
3,298
9,490
40,851
0
W
5,454
2,430
0
463
12,212
4,181
603
5,897
6,315
0
22,809
W
6,103
2,569
0
1,294
5,349
1,557
1,424
1,162
4,187
0
40,987
L
Ah Puch
wavychris14
Ah Puch
5,369
1,305
0
1,888
11,330
7,112
532
3,561
7,769
21,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,728
Gold Earned
47,489
323
Minions Killed
352
0
Camps Cleared
0
1,449,387
Distance Traveled
1,820,395
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,306
415
92
5
0
284,831
0
W
Arachne
10,621
531
125
6
0
391,066
1
L
Chaac
8,068
403
77
4
0
268,804
0
L
Hercules
9,180
459
49
2
0
374,225
0
W
Fenrir
8,954
448
49
2
0
340,649
0
W
Thoth
10,523
526
74
4
0
404,495
0
L
Thoth
8,235
412
64
3
0
281,146
3
W
Nemesis
8,290
415
28
1
0
349,015
1
W
Neith
9,101
455
76
4
0
335,170
1
L
Ah Puch
7,939
397
41
2
0
240,381
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role