Player Matchup

Pele
Pele
Aeroksha
Pele
Level 8
God Stats
24W - 14L
1,559 SR
Queue Stats
84W - 76L
1,197 Elo+
Party 1
Bacchus
Bacchus
Saeik
Bacchus
Level 26
God Stats
23W - 15L
1,457 SR
Queue Stats
221W - 244L
1,195 Elo+
Party 1
Hachiman
Hachiman
Soul2279
Hachiman
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
200W - 199L
1,165 Elo+
Party 1
Team Averages
Level 17
1,505 SR
1,186 Elo+

VS

Team Averages
Level 14
1,538 SR
1,303 Elo+
Agni
Agni
Bowdrillz
Agni
Level 7
God Stats
1W - 1L
1,678 SR
Queue Stats
1W - 1L
1,642 Elo+
Solo
Ra
Ra
ieatcake909
Ra
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 170L
1,074 Elo+
Solo
Thor
Thor
sergiocervera7
Thor
Level 14
God Stats
4W - 5L
1,436 SR
Queue Stats
22W - 23L
1,193 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
6 / 4 / 14
10,287
791
10,079
8,764
2,895
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bacchus
Saeik
Bacchus
13
15 / 2 / 5
11,320
871
10,325
8,452
5,572
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
Soul2279
Hachiman
11
3 / 3 / 10
9,580
737
3,930
7,702
2,787
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
10
4 / 10 / 3
8,867
682
8,357
11,663
3,657
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 10 / 3
7,907
608
2,835
11,906
3,882
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
3 / 4 / 1
8,489
653
2,877
9,253
4,248
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
15
24
Kills
8
9
Deaths
24
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Pele
6
4
14
3.25
L
Agni
4
10
3
0.55
W
Bacchus
Saeik
Bacchus
15
2
5
8.75
W
Hachiman
Soul2279
Hachiman
3
3
10
2.67
L
1
10
3
0.25
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,334
Damage
14,069
24,918
Taken
32,822
11,254
Mitigated
11,787
5,426
Healing
2,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
10,079
2,326
0
2,338
8,764
2,895
1,226
5,344
3,420
0
28,712
L
Agni
8,357
1,095
0
232
11,663
3,657
0
3,206
8,457
16,529
0
W
Bacchus
Saeik
Bacchus
10,325
1,024
792
1,212
8,452
5,572
469
2,136
6,316
27,404
0
W
Hachiman
Soul2279
Hachiman
3,930
1,958
183
901
7,702
2,787
546
3,736
3,966
0
30,008
L
2,835
65
204
785
11,906
3,882
24
3,738
8,168
19,761
0
L
2,877
490
0
1,143
9,253
4,248
0
3,433
5,820
0
10,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,187
Gold Earned
25,263
125
Minions Killed
65
0
Camps Cleared
0
688,652
Distance Traveled
555,721
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,287
791
40
3
0
250,415
0
L
Agni
8,867
682
20
2
0
185,373
0
W
Bacchus
11,320
871
29
2
0
243,906
2
W
Hachiman
9,580
737
56
4
0
194,331
0
L
Ra
7,907
608
30
2
0
178,905
1
L
Thor
8,489
653
15
1
0
191,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role