Player Matchup

Izanami
Izanami
TooGoodatThis
Izanami
Level 26
God Stats
6W - 3L
1,629 SR
Queue Stats
43W - 33L
1,560 Elo+
Party 1
Achilles
Achilles
TurtlePeep
Achilles
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
dabidop
Baron Samedi
Level 109
God Stats
1W - 0L
1,681 SR
Queue Stats
11W - 4L
1,578 Elo+
Solo
Team Averages
Level 61
1,603 SR
1,546 Elo+

VS

Team Averages
Level 28
1,555 SR
1,307 Elo+
He Bo
He Bo
Celluloid30
He Bo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,188 Elo+
Party 2
Medusa
Medusa
Chasemander
Medusa
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,188 Elo+
Party 2
Bakasura
Bakasura
pronakakir
Bakasura
Level 48
God Stats
16W - 18L
1,664 SR
Queue Stats
143W - 148L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
7 / 3 / 7
8,615
862
4,826
7,045
2,419
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
TurtlePeep
Achilles
8
3 / 1 / 8
6,963
696
3,380
5,530
6,779
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
dabidop
Baron Samedi
11
7 / 0 / 8
8,292
829
9,026
6,175
3,846
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 7 / 1
6,633
663
3,076
7,218
2,237
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
8
0 / 8 / 2
5,896
590
4,341
8,211
2,618
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
pronakakir
Bakasura
9
1 / 2 / 2
6,887
689
4,815
7,805
2,922
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
17
Kills
3
4
Deaths
17
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
L
Medusa
0
8
2
0.13
W
Izanami
7
3
7
3.5
W
Achilles
TurtlePeep
Achilles
3
1
8
7
W
Baron Samedi
dabidop
Baron Samedi
7
0
8
11
L
Bakasura
pronakakir
Bakasura
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,232
Damage
12,232
18,750
Taken
23,234
13,044
Mitigated
7,777
7,696
Healing
2,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,076
306
0
324
7,218
2,237
0
3,039
4,179
9,586
0
L
Medusa
4,341
2,497
0
120
8,211
2,618
0
3,056
5,155
0
16,782
W
Izanami
4,826
3,149
0
2,228
7,045
2,419
1,089
990
5,616
0
32,955
W
Achilles
TurtlePeep
Achilles
3,380
759
207
1,086
5,530
6,779
0
1,431
4,099
0
6,161
W
Baron Samedi
dabidop
Baron Samedi
9,026
832
1,038
3,137
6,175
3,846
587
673
5,163
28,960
0
L
Bakasura
pronakakir
Bakasura
4,815
3,979
0
2,533
7,805
2,922
0
3,001
4,804
0
16,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,870
Gold Earned
19,416
121
Minions Killed
85
0
Camps Cleared
0
481,767
Distance Traveled
517,513
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,633
663
19
2
0
162,218
0
L
Medusa
5,896
590
19
2
0
148,414
0
W
Izanami
8,615
862
77
8
0
161,788
1
W
Achilles
6,963
696
6
1
0
169,773
3
W
Baron Samedi
8,292
829
38
4
0
150,206
0
L
Bakasura
6,887
689
47
5
0
206,881
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role