Player Matchup

Chaac
Chaac
ColonelSamders3
Chaac
Level 59
God Stats
52W - 11L
1,708 SR
Queue Stats
175W - 136L
1,259 Elo+
Party 1
Anubis
Anubis
Crito1209
Anubis
Level 38
God Stats
6W - 4L
1,500 SR
Queue Stats
15W - 24L
1,500 Elo+
Solo
Mercury
Mercury
TheSeabass728
Mercury
Level 76
God Stats
1W - 2L
1,247 SR
Queue Stats
438W - 461L
1,343 Elo+
Party 1
Team Averages
Level 58
1,485 SR
1,368 Elo+

VS

Team Averages
Level 45
1,417 SR
1,249 Elo+
Da Ji
Da Ji
CesarLeyenda75
Da Ji
Level 48
God Stats
6W - 10L
1,290 SR
Queue Stats
454W - 475L
1,296 Elo+
Solo
Raijin
Raijin
DiDuM DiRtY x
Raijin
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
415W - 433L
1,165 Elo+
Solo
Amaterasu
Amaterasu
SharpCherry
Amaterasu
Level 49
God Stats
30W - 17L
1,460 SR
Queue Stats
259W - 338L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 5 / 10
13,701
685
16,945
18,078
11,432
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anubis
Crito1209
Anubis
15
8 / 9 / 12
14,201
710
13,829
12,714
4,341
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mercury
15
8 / 7 / 13
14,628
731
17,694
18,453
6,338
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 10 / 6
14,023
701
14,315
17,391
9,014
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
6 / 7 / 4
12,121
606
10,826
14,508
4,387
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
SharpCherry
Amaterasu
14
5 / 5 / 11
13,654
683
15,997
28,056
24,536
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
42
22
Kills
21
21
Deaths
22
35
Assists
21
Player
Kills
Deaths
Assists
KDA
L
10
10
6
1.3
W
6
5
10
2.2
W
Anubis
Crito1209
Anubis
8
9
12
1.56
L
6
7
4
1.14
L
Amaterasu
SharpCherry
Amaterasu
5
5
11
2.1
W
Mercury
8
7
13
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,468
Damage
41,138
49,245
Taken
59,955
22,111
Mitigated
37,937
16,041
Healing
14,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,315
2,949
0
3,133
17,391
9,014
385
2,870
14,521
0
44,799
W
16,945
3,479
675
8,124
18,078
11,432
182
4,047
14,031
235
55,556
W
Anubis
Crito1209
Anubis
13,829
1,147
0
2,429
12,714
4,341
888
4,477
8,237
40,039
0
L
10,826
1,447
0
1,266
14,508
4,387
72
4,898
9,610
39,442
0
L
Amaterasu
SharpCherry
Amaterasu
15,997
8,951
0
9,824
28,056
24,536
310
6,259
21,797
0
31,556
W
Mercury
17,694
10,116
323
4,490
18,453
6,338
1,175
2,330
16,123
0
41,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,530
Gold Earned
39,798
198
Minions Killed
120
0
Camps Cleared
0
1,018,326
Distance Traveled
961,898
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
14,023
701
37
2
0
323,578
0
W
Chaac
13,701
685
86
4
0
357,028
0
W
Anubis
14,201
710
64
3
0
296,699
0
L
Raijin
12,121
606
56
3
0
256,878
1
L
Amaterasu
13,654
683
27
1
0
381,442
0
W
Mercury
14,628
731
48
2
0
364,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role