Player Matchup

Jormungandr
Jormungandr
Gold I
DESTRUCTOR22222
Jormungandr
Gold I
Level 121
God Stats
20W - 9L
1,969 SR
Queue Stats
139W - 116L
1,655 MMR
Party 2
Sol
Sol
Gold III
Girthy Gamer
Sol
Gold III
Level 150
God Stats
13W - 11L
1,829 SR
Queue Stats
194W - 158L
1,743 MMR
Party 1
Bakasura
Bakasura
Platinum III
HE11R8SER
Bakasura
Platinum III
Level 123
God Stats
10W - 4L
1,769 SR
Queue Stats
99W - 85L
1,847 MMR
Party 2
Merlin
Merlin
Platinum III
Mr Kakakow
Merlin
Platinum III
Level 157
God Stats
2W - 1L
1,509 SR
Queue Stats
13W - 10L
2,022 MMR
Party 1
Kumbhakarna
Kumbhakarna
Platinum V
beastofdaeast69
Kumbhakarna
Platinum V
Level 142
God Stats
5W - 0L
1,716 SR
Queue Stats
56W - 58L
1,757 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,758 SR
1,805 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 122
1,479 SR
1,753 MMR
Fenrir
Fenrir
Platinum IV
Ace Windew
Fenrir
Platinum IV
Level 126
God Stats
8W - 9L
1,667 SR
Queue Stats
84W - 85L
1,724 MMR
Party 3
Xing Tian
Xing Tian
Platinum V
Celtxcs
Xing Tian
Platinum V
Level 120
God Stats
3W - 3L
1,462 SR
Queue Stats
237W - 210L
1,751 MMR
Solo
Scylla
Scylla
Platinum II
Patron Nick
Scylla
Platinum II
Level 127
God Stats
5W - 13L
1,127 SR
Queue Stats
497W - 460L
1,737 MMR
Solo
Tyr
Tyr
Silver II
QUEENKKs
Tyr
Silver II
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 37L
1,749 MMR
Solo
Skadi
Skadi
Platinum V
Starrbuck11
Skadi
Platinum V
Level 148
God Stats
54W - 38L
1,642 SR
Queue Stats
115W - 110L
1,804 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DESTRUCTOR22222
Jormungandr
20
7 / 3 / 10
19,058
529
33,310
28,323
38,425
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
11 / 6 / 3
19,514
542
24,072
28,954
11,877
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
HE11R8SER
Bakasura
20
8 / 7 / 9
20,453
568
25,873
30,213
15,755
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
Mr Kakakow
Merlin
20
6 / 2 / 10
17,439
484
21,709
14,994
7,033
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
beastofdaeast69
Kumbhakarna
20
3 / 6 / 22
18,526
515
12,658
38,788
49,759
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
YemojaOdinBastetIzanamiKukulkan

VS

Bans
Hun BatzHou YiKhepriMulanThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ace Windew
Fenrir
20
10 / 9 / 5
18,332
509
18,026
28,528
19,500
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Xing Tian
Celtxcs
Xing Tian
20
1 / 8 / 16
16,338
454
15,551
35,208
41,655
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
20
9 / 6 / 7
18,830
523
32,950
19,747
7,889
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
3 / 5 / 6
18,102
503
19,818
43,578
61,419
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
1 / 9 / 4
18,400
511
22,823
24,187
8,371
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
62
35
Kills
24
24
Deaths
37
54
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Ace Windew
Fenrir
10
9
5
1.39
L
Xing Tian
Celtxcs
Xing Tian
1
8
16
1.13
W
Jormungandr
DESTRUCTOR22222
Jormungandr
7
3
10
4
W
11
6
3
2.08
W
Bakasura
HE11R8SER
Bakasura
8
7
9
1.79
W
Merlin
Mr Kakakow
Merlin
6
2
10
5.5
L
Scylla
9
6
7
2.08
L
3
5
6
1.2
L
1
9
4
0.33
W
Kumbhakarna
beastofdaeast69
Kumbhakarna
3
6
22
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,622
Damage
109,168
141,272
Taken
151,248
122,849
Mitigated
138,834
46,082
Healing
37,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Ace Windew
Fenrir
18,026
4,084
0
7,227
28,528
19,500
0
14,262
13,396
0
119,779
L
Xing Tian
Celtxcs
Xing Tian
15,551
935
0
2,085
35,208
41,655
230
21,604
12,261
54,390
0
W
Jormungandr
DESTRUCTOR22222
Jormungandr
33,310
11,914
0
6,525
28,323
38,425
999
11,061
17,262
143,229
0
W
24,072
4,778
0
14,313
28,954
11,877
2,530
6,810
22,144
157,293
0
W
Bakasura
HE11R8SER
Bakasura
25,873
16,971
0
11,952
30,213
15,755
4,586
8,401
21,812
0
133,741
W
Merlin
Mr Kakakow
Merlin
21,709
809
0
2,276
14,994
7,033
1,845
5,552
9,442
116,141
0
L
Scylla
32,950
3,611
0
1,500
19,747
7,889
1,558
10,862
8,248
186,597
0
L
19,818
2,335
0
23,530
43,578
61,419
1,115
31,917
9,927
0
144,217
L
22,823
9,322
0
3,303
24,187
8,371
846
15,624
8,017
0
188,397
W
Kumbhakarna
beastofdaeast69
Kumbhakarna
12,658
859
1,946
9,070
38,788
49,759
590
17,686
21,102
70,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

94,990
Gold Earned
90,002
896
Minions Killed
968
0
Camps Cleared
0
3,306,517
Distance Traveled
3,217,462
32
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
18,332
509
151
4
0
652,134
9
L
Xing Tian
16,338
454
40
1
0
665,025
7
W
Jormungandr
19,058
529
204
6
0
621,803
4
W
Sol
19,514
542
223
6
0
618,620
6
W
Bakasura
20,453
568
207
6
0
722,483
1
W
Merlin
17,439
484
159
4
0
668,341
14
L
Scylla
18,830
523
251
7
0
629,931
7
L
Tyr
18,102
503
244
7
0
683,782
6
L
Skadi
18,400
511
282
8
0
586,590
9
W
Kumbhakarna
18,526
515
103
3
0
675,270
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role