Player Matchup

Ra
Ra
Gold III
InstaAdrenaline
Ra
Gold III
Level 123
God Stats
31W - 13L
1,573 SR
Queue Stats
40W - 39L
1,352 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,573 SR
1,352 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 106
1,769 SR
1,238 MMR
Agni
Agni
Bronze III
Moonlightjay332
Agni
Bronze III
Level 106
God Stats
2W - 1L
1,769 SR
Queue Stats
22W - 18L
1,238 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 0
12,445
830
4,115
14,473
10,799
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
Ah Muzen CabAnubisHou YiLokiSkadi

VS

Bans
MedusaBakasuraKaliSetThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 0
10,989
733
9,590
9,742
4,070
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
1
0
3
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,115
Damage
9,590
14,473
Taken
9,742
10,799
Mitigated
4,070
8,688
Healing
243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,115
636
0
8,688
14,473
10,799
1,816
9,650
4,823
85,873
0
L
9,590
385
0
243
9,742
4,070
333
4,134
5,608
72,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,445
Gold Earned
10,989
176
Minions Killed
139
0
Camps Cleared
0
298,552
Distance Traveled
274,505
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,445
830
176
12
0
298,552
3
L
Agni
10,989
733
139
9
0
274,505
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role