Player Matchup

Ah Puch
Ah Puch
TataRUdaR
Ah Puch
Level 8
God Stats
2W - 4L
1,182 SR
Queue Stats
2W - 8L
1,063 Elo+
Solo
Pele
Pele
salty_Dachs
Pele
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 29L
1,250 Elo+
Party 1
Odin
Odin
salty_Lachs
Odin
Level 8
God Stats
4W - 3L
1,714 SR
Queue Stats
47W - 46L
1,250 Elo+
Party 1
Team Averages
Level 14
1,465 SR
1,188 Elo+

VS

Team Averages
Level 20
1,495 SR
1,342 Elo+
Pele
Pele
CREAMYDADDY22
Pele
Level 12
God Stats
2W - 2L
1,500 SR
Queue Stats
265W - 230L
1,474 Elo+
Solo
Bacchus
Bacchus
Drachirr-
Bacchus
Level 18
God Stats
11W - 8L
1,500 SR
Queue Stats
51W - 51L
1,272 Elo+
Party 2
Ah Puch
Ah Puch
Truand-SpOng
Ah Puch
Level 29
God Stats
12W - 11L
1,484 SR
Queue Stats
74W - 76L
1,281 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
TataRUdaR
Ah Puch
8
0 / 5 / 2
6,302
630
3,636
8,661
5,973
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

6
0 / 6 / 0
5,627
563
2,925
6,557
1,646
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 5 / 0
7,293
729
5,491
9,973
2,972
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
14 / 1 / 1
9,586
959
13,099
8,294
2,755
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Drachirr-
Bacchus
9
1 / 1 / 8
6,922
692
2,453
5,593
5,904
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Puch
Truand-SpOng
Ah Puch
10
1 / 1 / 10
7,418
742
6,052
5,908
1,625
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
16
16
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
14
1
1
14.5
W
Bacchus
Drachirr-
Bacchus
1
1
8
5
L
Ah Puch
TataRUdaR
Ah Puch
0
5
2
0.2
W
Ah Puch
Truand-SpOng
Ah Puch
1
1
10
6
L
0
6
0
0
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,052
Damage
21,604
25,191
Taken
19,795
10,591
Mitigated
10,284
1,055
Healing
4,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,099
4,747
0
2,007
8,294
2,755
165
1,280
7,014
0
45,436
W
Bacchus
Drachirr-
Bacchus
2,453
562
465
854
5,593
5,904
217
1,041
4,552
6,237
0
L
Ah Puch
TataRUdaR
Ah Puch
3,636
548
0
119
8,661
5,973
38
2,472
6,189
17,006
0
W
Ah Puch
Truand-SpOng
Ah Puch
6,052
331
0
1,041
5,908
1,625
593
1,383
4,525
25,382
0
L
2,925
577
0
756
6,557
1,646
0
2,610
3,947
0
9,693
L
5,491
3,398
0
180
9,973
2,972
0
3,427
6,546
0
15,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,222
Gold Earned
23,926
66
Minions Killed
127
0
Camps Cleared
0
445,987
Distance Traveled
553,143
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,586
959
68
7
0
200,928
1
W
Bacchus
6,922
692
3
0
0
175,549
0
L
Ah Puch
6,302
630
26
3
0
132,519
0
W
Ah Puch
7,418
742
56
6
0
176,666
0
L
Pele
5,627
563
12
1
0
154,660
0
L
Odin
7,293
729
28
3
0
158,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role