Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
AfroWinja
Ne Zha
Level 104
God Stats
5W - 7L
1,708 SR
Queue Stats
600W - 572L
1,490 Elo+
Party 2
Jormungandr
Jormungandr
HashX4
Jormungandr
Level 85
God Stats
1W - 3L
1,320 SR
Queue Stats
71W - 103L
1,424 Elo+
Solo
Scylla
Scylla
Jacklighttwo
Scylla
Level 44
God Stats
0W - 3L
1,500 SR
Queue Stats
77W - 93L
1,429 Elo+
Solo
Erlang Shen
Erlang Shen
Octagonal Echo
Erlang Shen
Level 106
God Stats
1W - 5L
1,097 SR
Queue Stats
243W - 240L
1,475 Elo+
Party 2
Team Averages
Level 92
1,425 SR
1,464 Elo+

VS

Team Averages
Level 75
1,554 SR
1,528 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
LiftedCannor
Merlin
Level 102
God Stats
12W - 6L
1,975 SR
Queue Stats
321W - 317L
1,528 Elo+
Solo
Ah Puch
Ah Puch
PR Phoenix628
Ah Puch
Level 66
God Stats
1W - 3L
1,293 SR
Queue Stats
46W - 40L
1,561 Elo+
Party 1
Fenrir
Fenrir
Treeminders
Fenrir
Level 91
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 106L
1,491 Elo+
Solo
Olorun
Olorun
tofu prease
Olorun
Level 62
God Stats
4W - 1L
1,500 SR
Queue Stats
108W - 94L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
4 / 8 / 13
11,260
662
11,750
14,296
12,618
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ne Zha
AfroWinja
Ne Zha
19
8 / 7 / 10
12,356
727
18,970
23,473
15,993
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jormungandr
HashX4
Jormungandr
20
7 / 6 / 11
12,368
728
14,690
17,588
20,293
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
18
2 / 8 / 18
10,856
639
20,345
15,784
6,330
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Erlang Shen
Octagonal Echo
Erlang Shen
19
5 / 9 / 12
12,426
731
10,495
26,888
23,842
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
19
6 / 5 / 21
12,198
718
12,142
28,287
41,272
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
20
13 / 3 / 12
14,201
835
23,328
16,492
8,167
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
20
9 / 5 / 15
12,918
760
19,994
16,837
8,056
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
16
1 / 10 / 22
11,080
652
10,884
18,979
18,471
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
20
9 / 3 / 18
13,273
781
19,272
19,183
10,463
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
126
26
Kills
38
38
Deaths
26
64
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
8
13
1.31
W
Sun Wukong
 
Sun Wukong
6
5
21
3.3
L
Ne Zha
AfroWinja
Ne Zha
8
7
10
1.86
L
Jormungandr
HashX4
Jormungandr
7
6
11
2.08
L
Scylla
2
8
18
1.38
W
Merlin
13
3
12
6.33
L
Erlang Shen
Octagonal Echo
Erlang Shen
5
9
12
1.22
W
Ah Puch
9
5
15
3.3
W
Fenrir
1
10
22
1.2
W
Olorun
9
3
18
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,250
Damage
85,620
98,029
Taken
99,778
79,076
Mitigated
86,429
26,531
Healing
35,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
11,750
1,566
1,500
1,660
14,296
12,618
13
9,420
4,876
0
15,530
W
Sun Wukong
 
Sun Wukong
12,142
2,401
2,922
6,755
28,287
41,272
0
11,703
16,168
1,157
26,584
L
Ne Zha
AfroWinja
Ne Zha
18,970
4,910
148
6,733
23,473
15,993
588
13,374
10,099
0
37,569
L
Jormungandr
HashX4
Jormungandr
14,690
2,322
1,242
1,374
17,588
20,293
144
11,011
6,577
42,723
0
L
Scylla
20,345
1,377
3,288
3,405
15,784
6,330
1,470
9,593
6,191
30,066
0
W
Merlin
23,328
686
2,124
6,818
16,492
8,167
1,984
5,702
10,790
54,143
0
L
Erlang Shen
Octagonal Echo
Erlang Shen
10,495
4,505
1,378
5,803
26,888
23,842
232
19,750
7,138
0
27,279
W
Ah Puch
19,994
2,132
300
3,616
16,837
8,056
760
4,611
12,226
33,138
0
W
Fenrir
10,884
2,651
1,057
1,389
18,979
18,471
539
6,608
12,371
0
14,684
W
Olorun
19,272
8,996
2,429
7,935
19,183
10,463
2,432
6,411
12,772
39,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,266
Gold Earned
63,670
166
Minions Killed
160
0
Camps Cleared
0
1,265,435
Distance Traveled
1,454,635
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,260
662
10
1
0
233,927
1
W
Sun Wukong
12,198
718
9
1
0
301,314
4
L
Ne Zha
12,356
727
32
2
0
247,793
1
L
Jormungandr
12,368
728
46
3
0
293,232
2
L
Scylla
10,856
639
36
2
0
261,700
3
W
Merlin
14,201
835
61
4
0
304,672
1
L
Erlang Shen
12,426
731
42
2
0
228,783
0
W
Ah Puch
12,918
760
30
2
0
283,156
1
W
Fenrir
11,080
652
4
0
0
287,829
0
W
Olorun
13,273
781
56
3
0
277,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role