Player Matchup

Cerberus
Cerberus
ALPACHINO213
Cerberus
Level 13
God Stats
1W - 8L
1,224 SR
Queue Stats
3W - 12L
1,009 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ITACHIHINO12
Ah Muzen Cab
Level 17
God Stats
3W - 8L
1,701 SR
Queue Stats
151W - 170L
1,076 Elo+
Solo
Ymir
Ymir
IcyKillergirl56
Ymir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 40L
856 Elo+
Solo
Thanatos
Thanatos
SecludedTitan23
Thanatos
Level 26
God Stats
16W - 16L
1,389 SR
Queue Stats
102W - 156L
1,158 Elo+
Solo
Hera
Hera
girl in flames8
Hera
Level 18
God Stats
3W - 7L
1,269 SR
Queue Stats
286W - 344L
1,157 Elo+
Solo
Team Averages
Level 19
1,417 SR
1,051 Elo+

VS

Team Averages
Level 22
1,425 SR
1,159 Elo+
Hel
Hel
DRockH
Hel
Level 32
God Stats
19W - 23L
1,253 SR
Queue Stats
87W - 132L
1,170 Elo+
Solo
Chaac
Chaac
Elite_Gamer329
Chaac
Level 24
God Stats
21W - 14L
1,338 SR
Queue Stats
149W - 165L
1,100 Elo+
Party 1
Discordia
Discordia
Jariibby
Discordia
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 36L
1,209 Elo+
Solo
Bacchus
Bacchus
c-dot03
Bacchus
Level 17
God Stats
2W - 2L
1,696 SR
Queue Stats
147W - 127L
1,119 Elo+
Party 1
Ra
Ra
wavychris14
Ra
Level 18
God Stats
14W - 11L
1,337 SR
Queue Stats
71W - 55L
1,199 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ALPACHINO213
Cerberus
19
7 / 13 / 7
16,793
466
18,006
43,804
42,810
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ah Muzen Cab
ITACHIHINO12
Ah Muzen Cab
19
3 / 10 / 9
13,720
381
17,420
28,628
9,136
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 9 / 3
11,290
314
3,038
18,460
6,395
Thanatos
20
13 / 8 / 3
18,903
525
26,733
39,499
15,355
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
6 / 6 / 11
15,037
418
23,001
25,443
17,655
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
DRockH
Hel
20
6 / 9 / 9
15,059
418
20,085
24,898
11,770
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

20
19 / 10 / 16
19,515
542
50,556
38,690
23,426
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Jariibby
Discordia
17
2 / 5 / 7
13,041
362
9,904
15,428
5,464
Bacchus
c-dot03
Bacchus
20
4 / 0 / 26
15,808
439
17,333
25,697
22,095
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

20
15 / 7 / 17
16,217
450
28,602
23,978
25,667
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
121
29
Kills
46
46
Deaths
31
33
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ALPACHINO213
Cerberus
7
13
7
0.81
W
Hel
DRockH
Hel
6
9
9
1.17
W
19
10
16
2.7
L
Ah Muzen Cab
ITACHIHINO12
Ah Muzen Cab
3
10
9
0.75
L
0
9
3
0.17
W
Discordia
Jariibby
Discordia
2
5
7
1.1
L
Thanatos
13
8
3
1.81
W
Bacchus
c-dot03
Bacchus
4
0
26
17
L
6
6
11
1.92
W
15
7
17
3.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,198
Damage
126,480
155,834
Taken
128,691
91,351
Mitigated
88,422
50,475
Healing
52,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ALPACHINO213
Cerberus
18,006
1,325
1,144
9,080
43,804
42,810
608
24,910
18,894
57,422
0
W
Hel
DRockH
Hel
20,085
3,188
6,746
8,536
24,898
11,770
4,405
11,132
12,902
103,398
0
W
50,556
16,672
0
11,375
38,690
23,426
1,762
8,177
29,881
0
139,143
L
Ah Muzen Cab
ITACHIHINO12
Ah Muzen Cab
17,420
10,397
0
2,474
28,628
9,136
1,452
10,973
17,655
0
66,234
L
3,038
143
0
0
18,460
6,395
258
11,253
7,207
17,149
0
W
Discordia
Jariibby
Discordia
9,904
2,054
753
741
15,428
5,464
848
7,846
7,582
37,650
0
L
Thanatos
26,733
11,605
1,776
29,471
39,499
15,355
3,588
18,309
21,190
0
134,427
W
Bacchus
c-dot03
Bacchus
17,333
2,507
1,795
8,532
25,697
22,095
2,698
7,958
17,739
70,792
0
L
23,001
6,159
1,930
4,600
25,443
17,655
1,202
10,479
14,964
96,497
0
W
28,602
3,768
7,051
6,579
23,978
25,667
1,600
8,932
14,686
84,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,743
Gold Earned
79,640
542
Minions Killed
551
0
Camps Cleared
0
2,433,751
Distance Traveled
2,753,659
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
16,793
466
116
3
0
482,556
1
W
Hel
15,059
418
138
4
0
548,823
1
W
Chaac
19,515
542
152
4
0
630,649
0
L
Ah Muzen Cab
13,720
381
79
2
0
498,329
0
L
Ymir
11,290
314
32
1
0
303,667
0
W
Discordia
13,041
362
66
2
0
411,186
6
L
Thanatos
18,903
525
192
5
0
609,303
1
W
Bacchus
15,808
439
101
3
0
640,351
2
L
Hera
15,037
418
123
3
0
539,896
4
W
Ra
16,217
450
94
3
0
522,650
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role