Player Matchup

Scylla
Scylla
DeadlierHippo56
Scylla
Level 141
God Stats
0W - 1L
1,511 SR
Queue Stats
0W - 2L
1,320 Elo+
Party 1
Hercules
Hercules
Sus Dovah Kriid
Hercules
Level 127
God Stats
0W - 1L
1,280 SR
Queue Stats
0W - 2L
1,320 Elo+
Party 1
Izanami
Izanami
some beef tacos
Izanami
Level 148
God Stats
1W - 2L
1,726 SR
Queue Stats
166W - 183L
1,539 Elo+
Party 1
Team Averages
Level 139
1,505 SR
1,393 Elo+

VS

Team Averages
Level 133
1,431 SR
1,588 Elo+
Tyr
Tyr
Dreaded Grim
Tyr
Level 158
God Stats
1W - 6L
1,304 SR
Queue Stats
223W - 200L
1,621 Elo+
Party 2
Heimdallr
Heimdallr
Press Y for Yee
Heimdallr
Level 106
God Stats
9W - 10L
1,499 SR
Queue Stats
71W - 63L
1,533 Elo+
Solo
Anubis
Anubis
xRenegadier
Anubis
Level 135
God Stats
6W - 2L
1,490 SR
Queue Stats
80W - 68L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 5 / 2
17,803
685
25,340
16,675
4,392
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
14
1 / 2 / 13
14,850
571
12,725
29,682
31,475
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
3 / 8 / 6
15,663
602
18,555
19,145
6,251
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 8
15,519
597
14,232
24,846
33,905
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
Press Y for Yee
Heimdallr
14
1 / 7 / 4
14,489
557
17,167
18,966
4,291
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
17
11 / 4 / 4
17,770
683
25,985
24,119
8,276
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
31
15
Kills
15
15
Deaths
15
21
Assists
16
Player
Kills
Deaths
Assists
KDA
L
11
5
2
2.4
W
3
4
8
1.75
W
Heimdallr
Press Y for Yee
Heimdallr
1
7
4
0.43
L
Hercules
1
2
13
3.75
L
3
8
6
0.75
W
Anubis
11
4
4
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,620
Damage
57,384
65,502
Taken
67,931
42,118
Mitigated
46,472
17,795
Healing
27,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
25,340
1,384
0
2,735
16,675
4,392
96
6,310
10,365
82,847
0
W
14,232
2,024
0
10,340
24,846
33,905
402
7,627
17,219
0
43,658
W
Heimdallr
Press Y for Yee
Heimdallr
17,167
8,688
0
889
18,966
4,291
1,775
9,283
9,683
0
57,739
L
Hercules
12,725
3,865
0
14,284
29,682
31,475
198
12,737
16,945
0
28,001
L
18,555
12,421
0
776
19,145
6,251
1,075
6,978
12,167
0
110,920
W
Anubis
25,985
72
0
15,840
24,119
8,276
1,046
8,440
15,679
115,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,316
Gold Earned
47,778
308
Minions Killed
301
0
Camps Cleared
0
1,500,232
Distance Traveled
1,416,691
33
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
17,803
685
104
4
0
477,891
11
W
Tyr
15,519
597
70
3
0
535,334
2
W
Heimdallr
14,489
557
91
4
0
419,121
5
L
Hercules
14,850
571
35
1
0
576,967
17
L
Izanami
15,663
602
169
7
0
445,374
5
W
Anubis
17,770
683
140
5
0
462,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role