Player Matchup

Fenrir
Fenrir
AKgamerB0574
Fenrir
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 39L
1,041 Elo+
Solo
Ao Kuang
Ao Kuang
FloppyDolphin21
Ao Kuang
Level 24
God Stats
1W - 4L
1,589 SR
Queue Stats
57W - 56L
1,018 Elo+
Solo
Ymir
Ymir
Nooblet 4yo Sry
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 16
1,530 SR
1,186 Elo+

VS

Team Averages
Level 38
1,425 SR
1,070 Elo+
Zeus
Zeus
AK 47 BOY ACE
Zeus
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 52L
1,177 Elo+
Party 1
Cernunnos
Cernunnos
Escanor_cbn
Cernunnos
Level 16
God Stats
1W - 3L
1,275 SR
Queue Stats
27W - 44L
989 Elo+
Solo
Thor
Thor
HappySpider6831
Thor
Level 15
God Stats
6W - 6L
1,500 SR
Queue Stats
21W - 37L
1,042 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
6
0 / 5 / 3
5,881
653
1,200
7,133
2,558
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
10
8 / 4 / 1
8,741
971
5,631
6,766
2,528
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

7
0 / 7 / 3
5,928
659
514
7,539
2,773

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
12 / 2 / 4
8,878
986
9,811
6,090
1,915
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
Escanor_cbn
Cernunnos
5
1 / 4 / 3
6,104
678
838
3,263
982
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
3 / 4 / 8
7,174
797
3,169
6,050
1,922
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
8
Kills
16
16
Deaths
10
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
12
2
4
7
L
Fenrir
0
5
3
0.3
W
Cernunnos
Escanor_cbn
Cernunnos
1
4
3
0.63
L
Ao Kuang
8
4
1
2.13
W
3
4
8
1.75
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,345
Damage
13,818
21,438
Taken
15,403
7,859
Mitigated
4,819
2,179
Healing
1,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,811
2,253
0
1,254
6,090
1,915
1,044
2,510
3,580
32,035
0
L
Fenrir
1,200
626
0
1,144
7,133
2,558
0
3,226
3,907
0
9,478
W
Cernunnos
Escanor_cbn
Cernunnos
838
561
0
10
3,263
982
300
1,480
1,783
0
3,185
L
Ao Kuang
5,631
1,862
135
780
6,766
2,528
0
3,255
3,511
14,118
0
W
3,169
786
0
0
6,050
1,922
384
2,155
3,895
0
11,377
L
514
361
0
120
7,539
2,773
0
3,462
4,077
2,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,550
Gold Earned
22,156
34
Minions Killed
74
0
Camps Cleared
0
398,462
Distance Traveled
416,097
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,878
986
52
6
0
147,662
0
L
Fenrir
5,881
653
18
2
0
133,880
3
W
Cernunnos
6,104
678
6
1
0
96,301
0
L
Ao Kuang
8,741
971
13
1
0
161,408
1
W
Thor
7,174
797
16
2
0
172,134
1
L
Ymir
5,928
659
3
0
0
103,174
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role