Player Matchup

Fenrir
Fenrir
SeyerMX
Fenrir
Level 42
God Stats
6W - 7L
1,379 SR
Queue Stats
56W - 41L
1,499 Elo+
Solo
Scylla
Scylla
Treschi253
Scylla
Level 132
God Stats
60W - 54L
1,551 SR
Queue Stats
243W - 242L
1,505 Elo+
Solo
Chang'e
Chang'e
antoocantillo
Chang'e
Level 66
God Stats
9W - 6L
1,500 SR
Queue Stats
237W - 236L
1,453 Elo+
Solo
Team Averages
Level 80
1,476 SR
1,485 Elo+

VS

Team Averages
Level 73
1,473 SR
1,528 Elo+
Amaterasu
Amaterasu
Volument-
Amaterasu
Level 27
God Stats
6W - 4L
1,799 SR
Queue Stats
145W - 95L
1,725 Elo+
Solo
Hachiman
Hachiman
koolmoney33
Hachiman
Level 64
God Stats
0W - 2L
1,323 SR
Queue Stats
10W - 12L
1,432 Elo+
Solo
Janus
Janus
spacepanda23
Janus
Level 127
God Stats
1W - 3L
1,296 SR
Queue Stats
189W - 204L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
SeyerMX
Fenrir
17
7 / 6 / 8
20,179
611
16,720
28,967
13,037
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Scylla
Treschi253
Scylla
20
8 / 3 / 9
20,613
625
31,069
25,470
10,531
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chang'e
20
7 / 9 / 5
20,304
615
23,226
35,203
25,674
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Volument-
Amaterasu
19
6 / 3 / 9
20,664
626
28,845
41,627
52,628
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
koolmoney33
Hachiman
18
7 / 7 / 5
20,045
607
15,791
24,275
14,194
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
5 / 12 / 4
19,520
592
22,031
25,485
7,087
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
36
22
Kills
18
18
Deaths
22
22
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
SeyerMX
Fenrir
7
6
8
1.83
W
Scylla
Treschi253
Scylla
8
3
9
4.17
L
Amaterasu
Volument-
Amaterasu
6
3
9
3.5
W
Chang'e
7
9
5
1.06
L
Hachiman
koolmoney33
Hachiman
7
7
5
1.36
L
5
12
4
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,015
Damage
66,667
89,640
Taken
91,387
49,242
Mitigated
73,909
38,627
Healing
25,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
SeyerMX
Fenrir
16,720
1,793
0
3,959
28,967
13,037
309
5,833
23,134
0
67,582
W
Scylla
Treschi253
Scylla
31,069
1,541
0
7,981
25,470
10,531
1,089
4,954
20,516
111,422
0
L
Amaterasu
Volument-
Amaterasu
28,845
10,744
0
14,530
41,627
52,628
1,214
21,707
19,920
0
106,561
W
Chang'e
23,226
1,392
6,508
20,179
35,203
25,674
1,653
11,614
23,589
139,543
0
L
Hachiman
koolmoney33
Hachiman
15,791
8,656
465
6,622
24,275
14,194
705
15,154
9,121
0
72,270
L
22,031
973
0
3,521
25,485
7,087
721
17,500
7,985
101,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,096
Gold Earned
60,229
371
Minions Killed
339
0
Camps Cleared
0
1,719,582
Distance Traveled
1,656,268
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
20,179
611
57
2
0
606,377
1
W
Scylla
20,613
625
117
4
0
525,812
4
L
Amaterasu
20,664
626
130
4
0
658,411
6
W
Chang'e
20,304
615
197
6
0
587,393
1
L
Hachiman
20,045
607
73
2
0
503,936
2
L
Janus
19,520
592
136
4
0
493,921
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role