Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Totooro95
Merlin
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 14L
1,634 Elo+
Party 1
Medusa
Medusa
bigmaster999
Medusa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 45
1,500 SR
1,545 Elo+

VS

Team Averages
Level 33
1,464 SR
1,382 Elo+
Thor
Thor
 
Thor
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Gernap
Merlin
Level 29
God Stats
14W - 28L
1,427 SR
Queue Stats
70W - 119L
1,312 Elo+
Party 2
Medusa
Medusa
floury-sterol045
Medusa
Level 29
God Stats
39W - 50L
1,466 SR
Queue Stats
67W - 120L
1,334 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
7 / 3 / 7
10,481
806
12,567
11,061
5,646
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Totooro95
Merlin
12
5 / 4 / 5
9,860
758
7,271
8,719
2,715
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
11
2 / 3 / 7
8,830
679
8,639
8,273
2,561
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
2 / 7 / 4
8,589
661
5,433
13,871
5,672
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Gernap
Merlin
11
3 / 3 / 5
8,934
687
11,022
8,646
2,795
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
5 / 4 / 3
9,180
706
5,940
10,676
3,516
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
14
Kills
10
10
Deaths
14
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
3
7
3.5
L
Thor
 
Thor
2
7
4
0.57
L
Merlin
Gernap
Merlin
3
3
5
1.83
W
Merlin
Totooro95
Merlin
5
4
5
1.88
W
Medusa
2
3
7
1.83
L
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,477
Damage
22,395
28,053
Taken
33,193
10,922
Mitigated
11,983
4,766
Healing
3,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
12,567
5,471
0
2,528
11,061
5,646
1,579
3,333
7,728
0
28,222
L
Thor
 
Thor
5,433
1,434
0
250
13,871
5,672
0
2,417
11,454
0
23,584
L
Merlin
Gernap
Merlin
11,022
448
573
1,434
8,646
2,795
0
2,342
6,304
36,240
0
W
Merlin
Totooro95
Merlin
7,271
171
1,193
1,045
8,719
2,715
549
3,716
5,003
35,641
0
W
Medusa
8,639
5,008
0
0
8,273
2,561
0
3,989
4,284
0
25,263
L
5,940
2,173
399
997
10,676
3,516
0
2,580
8,096
0
21,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,171
Gold Earned
26,703
136
Minions Killed
129
0
Camps Cleared
0
662,214
Distance Traveled
674,425
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,481
806
24
2
0
238,376
1
L
Thor
8,589
661
43
3
0
213,670
5
L
Merlin
8,934
687
49
4
0
234,055
8
W
Merlin
9,860
758
80
6
0
203,384
1
W
Medusa
8,830
679
32
2
0
220,454
0
L
Medusa
9,180
706
37
3
0
226,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role