Player Matchup

Da Ji
Da Ji
Acellon
Da Ji
Level 107
God Stats
5W - 4L
1,821 SR
Queue Stats
631W - 617L
1,650 Elo+
Solo
Anhur
Anhur
JOKERLAW
Anhur
Level 157
God Stats
4W - 2L
1,850 SR
Queue Stats
192W - 193L
1,501 Elo+
Solo
Terra
Terra
kof2002
Terra
Level 160
God Stats
8W - 3L
1,715 SR
Queue Stats
727W - 763L
1,661 Elo+
Solo
Odin
Odin
wNINexsquirrels
Odin
Level 160
God Stats
5W - 4L
1,680 SR
Queue Stats
747W - 732L
1,665 Elo+
Solo
Agni
Agni
ÊthÃn
Agni
Level 149
God Stats
2W - 0L
1,843 SR
Queue Stats
112W - 65L
1,699 Elo+
Solo
Team Averages
Level 147
1,782 SR
1,635 Elo+

VS

Team Averages
Level 139
1,557 SR
1,652 Elo+
Bacchus
Bacchus
 
Bacchus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,870 Elo+
Solo
Janus
Janus
HALOLCNT
Janus
Level 147
God Stats
5W - 4L
1,786 SR
Queue Stats
296W - 326L
1,590 Elo+
Solo
Ymir
Ymir
TeletubbiesSoul
Ymir
Level 110
God Stats
0W - 1L
1,517 SR
Queue Stats
28W - 34L
1,572 Elo+
Solo
Baron Samedi
Baron Samedi
Voingo
Baron Samedi
Level 156
God Stats
1W - 3L
1,682 SR
Queue Stats
132W - 129L
1,602 Elo+
Solo
Anubis
Anubis
kbgmiller
Anubis
Level 159
God Stats
3W - 2L
1,300 SR
Queue Stats
613W - 613L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Acellon
Da Ji
20
2 / 6 / 15
11,931
597
11,738
24,344
24,307
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
JOKERLAW
Anhur
20
10 / 2 / 7
13,897
695
27,464
21,702
11,264
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Terra
kof2002
Terra
20
0 / 1 / 16
11,402
570
12,858
21,035
25,942
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
0 / 4 / 16
11,174
559
17,067
31,036
27,316
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Agni
ÊthÃn
Agni
20
7 / 4 / 9
13,252
663
28,971
19,995
15,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
5 / 5 / 9
12,095
605
15,892
25,579
38,032
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Janus
HALOLCNT
Janus
18
3 / 3 / 8
11,492
575
25,102
13,258
6,442
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
3 / 3 / 11
13,581
679
19,851
34,845
42,356
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
Voingo
Baron Samedi
20
1 / 2 / 16
12,168
608
21,739
25,292
36,341
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
kbgmiller
Anubis
20
5 / 6 / 8
12,576
629
19,305
24,436
15,105
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
69
19
Kills
17
17
Deaths
19
63
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
5
5
9
1.9
W
Da Ji
Acellon
Da Ji
2
6
15
1.58
L
Janus
HALOLCNT
Janus
3
3
8
2.33
W
Anhur
JOKERLAW
Anhur
10
2
7
6.75
L
3
3
11
2.83
L
Baron Samedi
Voingo
Baron Samedi
1
2
16
4.5
L
Anubis
kbgmiller
Anubis
5
6
8
1.5
W
Terra
kof2002
Terra
0
1
16
8
W
0
4
16
2
W
Agni
ÊthÃn
Agni
7
4
9
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,098
Damage
101,889
118,112
Taken
123,410
103,892
Mitigated
138,276
69,199
Healing
56,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
15,892
1,142
1,423
3,051
25,579
38,032
1,076
7,233
18,346
24,473
0
W
Da Ji
Acellon
Da Ji
11,738
3,269
2,536
3,020
24,344
24,307
1,001
21,698
2,646
0
20,918
L
Janus
HALOLCNT
Janus
25,102
1,098
4,258
1,852
13,258
6,442
540
4,698
8,560
48,194
0
W
Anhur
JOKERLAW
Anhur
27,464
12,420
3,565
6,397
21,702
11,264
2,936
20,787
915
0
57,123
L
19,851
3,470
3,136
3,770
34,845
42,356
832
12,717
22,128
35,769
0
L
Baron Samedi
Voingo
Baron Samedi
21,739
1,113
18,182
10,701
25,292
36,341
771
7,952
17,340
43,124
0
L
Anubis
kbgmiller
Anubis
19,305
1,427
3,143
6,788
24,436
15,105
1,098
9,229
15,207
39,586
0
W
Terra
kof2002
Terra
12,858
518
26,609
10,220
21,035
25,942
373
15,481
5,554
24,401
0
W
17,067
2,215
1,908
7,982
31,036
27,316
52
27,086
3,950
0
32,768
W
Agni
ÊthÃn
Agni
28,971
2,238
4,401
2,561
19,995
15,063
1,281
16,837
3,158
59,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,656
Gold Earned
61,912
197
Minions Killed
184
0
Camps Cleared
0
1,499,451
Distance Traveled
1,633,106
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
12,095
605
15
1
0
333,912
4
W
Da Ji
11,931
597
14
1
0
308,443
0
L
Janus
11,492
575
65
3
0
362,519
1
W
Anhur
13,897
695
62
3
0
280,477
0
L
Ymir
13,581
679
28
1
0
323,125
1
L
Baron Samedi
12,168
608
29
1
0
318,015
0
L
Anubis
12,576
629
47
2
0
295,535
1
W
Terra
11,402
570
21
1
0
310,869
0
W
Odin
11,174
559
32
2
0
292,526
4
W
Agni
13,252
663
68
3
0
307,136
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role