Player Matchup

Merlin
Merlin
KthDonnie
Merlin
Level 18
God Stats
29W - 33L
1,406 SR
Queue Stats
81W - 89L
1,328 Elo+
Party 2
King Arthur
King Arthur
MarksmanPro_2015
King Arthur
Level 103
God Stats
2W - 3L
1,535 SR
Queue Stats
196W - 192L
1,439 Elo+
Party 2
Discordia
Discordia
black66black66
Discordia
Level 43
God Stats
21W - 24L
1,397 SR
Queue Stats
178W - 200L
1,403 Elo+
Party 2
Team Averages
Level 55
1,446 SR
1,390 Elo+

VS

Team Averages
Level 28
1,356 SR
1,084 Elo+
Thanatos
Thanatos
Dark RookGuard
Thanatos
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 45L
1,079 Elo+
Party 1
Hera
Hera
TEMPTRESSNYX
Hera
Level 47
God Stats
3W - 2L
1,475 SR
Queue Stats
7W - 8L
1,107 Elo+
Party 1
Hades
Hades
the scout454
Hades
Level 11
God Stats
3W - 3L
1,092 SR
Queue Stats
4W - 7L
1,064 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
KthDonnie
Merlin
12
7 / 1 / 10
11,423
714
8,805
4,742
1,132
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
MarksmanPro_2015
King Arthur
12
8 / 5 / 12
11,855
741
10,425
13,913
11,482
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Discordia
black66black66
Discordia
13
9 / 3 / 10
11,599
725
13,836
9,316
1,999
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
6 / 8 / 2
11,294
706
8,464
13,866
4,793
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

10
2 / 6 / 2
9,348
584
4,259
9,197
3,710
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 10 / 7
10,167
635
3,880
15,877
7,165
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
20
24
Kills
9
9
Deaths
24
32
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thanatos
6
8
2
0.88
W
Merlin
KthDonnie
Merlin
7
1
10
12
W
King Arthur
MarksmanPro_2015
King Arthur
8
5
12
2.8
L
2
6
2
0.5
W
Discordia
black66black66
Discordia
9
3
10
4.67
L
1
10
7
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,066
Damage
16,603
27,971
Taken
38,940
14,613
Mitigated
15,668
5,674
Healing
5,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
8,464
2,840
0
4,262
13,866
4,793
0
5,136
8,730
0
22,282
W
Merlin
KthDonnie
Merlin
8,805
34
582
673
4,742
1,132
845
1,499
3,243
30,927
0
W
King Arthur
MarksmanPro_2015
King Arthur
10,425
2,164
330
2,638
13,913
11,482
414
3,965
9,948
0
29,370
L
4,259
1,528
0
310
9,197
3,710
0
6,577
2,620
18,153
0
W
Discordia
black66black66
Discordia
13,836
873
489
962
9,316
1,999
1,096
2,684
6,632
43,283
0
L
3,880
978
327
791
15,877
7,165
0
10,952
4,925
19,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,877
Gold Earned
30,809
119
Minions Killed
86
0
Camps Cleared
0
893,593
Distance Traveled
681,438
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
11,294
706
23
1
0
239,343
5
W
Merlin
11,423
714
37
2
0
304,164
0
W
King Arthur
11,855
741
27
2
0
295,285
0
L
Hera
9,348
584
28
2
0
236,671
6
W
Discordia
11,599
725
55
3
0
294,144
0
L
Hades
10,167
635
35
2
0
205,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role