Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Abysa
Merlin
Level 123
God Stats
1W - 2L
1,280 SR
Queue Stats
360W - 377L
1,487 Elo+
Solo
Ullr
Ullr
KlNG BO0
Ullr
Level 128
God Stats
4W - 2L
1,292 SR
Queue Stats
45W - 53L
1,406 Elo+
Party 1
Izanami
Izanami
WoliamTheMaster
Izanami
Level 128
God Stats
28W - 21L
1,498 SR
Queue Stats
114W - 86L
1,482 Elo+
Solo
Anubis
Anubis
xManAlex97x
Anubis
Level 89
God Stats
19W - 17L
1,541 SR
Queue Stats
87W - 73L
1,559 Elo+
Solo
Team Averages
Level 106
1,422 SR
1,487 Elo+

VS

Team Averages
Level 114
1,546 SR
1,545 Elo+
Medusa
Medusa
APerfectDuck
Medusa
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
123W - 134L
1,509 Elo+
Solo
Ymir
Ymir
CrookedReaper
Ymir
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,399 Elo+
Solo
Erlang Shen
Erlang Shen
Diegoreo
Erlang Shen
Level 148
God Stats
3W - 4L
1,361 SR
Queue Stats
303W - 310L
1,490 Elo+
Solo
Baron Samedi
Baron Samedi
ItsBearRick
Baron Samedi
Level 115
God Stats
3W - 1L
1,871 SR
Queue Stats
230W - 234L
1,521 Elo+
Solo
Arachne
Arachne
Verking
Arachne
Level 52
God Stats
25W - 18L
1,500 SR
Queue Stats
127W - 123L
1,804 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
6
2 / 0 / 1
4,029
672
1,132
3,427
973
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
Abysa
Merlin
8
0 / 0 / 0
4,224
704
270
249
59
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ullr
5
0 / 0 / 0
3,643
607
587
2,945
644
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 1 / 2
4,046
674
1,885
2,631
556
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
7
2 / 1 / 1
4,160
693
2,801
1,208
436
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
5
0 / 1 / 0
3,212
535
1,553
2,171
360
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 1 / 0
3,308
551
209
3,540
1,074
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
Diegoreo
Erlang Shen
1
0 / 0 / 0
2,616
436
0
0
0
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
ItsBearRick
Baron Samedi
5
1 / 2 / 0
3,544
591
2,170
2,814
699
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Arachne
Verking
Arachne
5
1 / 1 / 1
3,754
626
830
3,073
551
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
4
Kills
2
2
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
2
0
1
2.5
L
Medusa
0
1
0
0
W
Merlin
Abysa
Merlin
0
0
0
0
L
0
1
0
0
L
Erlang Shen
Diegoreo
Erlang Shen
0
0
0
0
L
Baron Samedi
ItsBearRick
Baron Samedi
1
2
0
0.5
W
Ullr
0
0
0
0
L
Arachne
Verking
Arachne
1
1
1
1.5
W
0
1
2
1
W
Anubis
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,675
Damage
4,762
10,460
Taken
11,598
2,668
Mitigated
2,684
3,767
Healing
3,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
1,132
461
0
1,431
3,427
973
0
1,451
1,976
0
13,825
L
Medusa
1,553
686
0
876
2,171
360
0
225
1,946
0
12,303
W
Merlin
Abysa
Merlin
270
0
0
0
249
59
0
0
249
19,776
0
L
209
0
0
545
3,540
1,074
0
1,029
2,511
5,805
0
L
Erlang Shen
Diegoreo
Erlang Shen
0
0
0
0
0
0
0
0
0
0
0
L
Baron Samedi
ItsBearRick
Baron Samedi
2,170
536
288
643
2,814
699
0
1,184
1,630
11,668
0
W
Ullr
587
219
0
1,399
2,945
644
0
498
2,447
0
15,214
L
Arachne
Verking
Arachne
830
366
0
798
3,073
551
0
633
2,440
0
8,409
W
1,885
970
0
601
2,631
556
0
74
2,557
0
17,902
W
Anubis
2,801
232
0
336
1,208
436
0
356
852
18,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,102
Gold Earned
16,434
189
Minions Killed
70
0
Camps Cleared
0
546,985
Distance Traveled
447,998
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
4,029
672
31
5
0
111,184
1
L
Medusa
3,212
535
24
4
0
124,102
1
W
Merlin
4,224
704
45
8
0
106,001
1
L
Ymir
3,308
551
14
2
0
99,575
2
L
Erlang Shen
2,616
436
0
0
0
10,671
0
L
Baron Samedi
3,544
591
13
2
0
99,998
0
W
Ullr
3,643
607
33
6
0
118,465
1
L
Arachne
3,754
626
19
3
0
113,652
3
W
Izanami
4,046
674
44
7
0
99,072
3
W
Anubis
4,160
693
36
6
0
112,263
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role