Player Matchup

Merlin
Merlin
Blasphematt
Merlin
Level 22
God Stats
12W - 8L
1,547 SR
Queue Stats
80W - 88L
1,415 Elo+
Party 3
Ra
Ra
CaiobaPae16
Ra
Level 26
God Stats
2W - 2L
1,512 SR
Queue Stats
25W - 39L
1,236 Elo+
Party 1
Neith
Neith
Rockmyface1991
Neith
Level 114
God Stats
30W - 39L
1,432 SR
Queue Stats
206W - 237L
1,404 Elo+
Party 3
Cernunnos
Cernunnos
Wav3y AJ 44
Cernunnos
Level 12
God Stats
5W - 5L
1,500 SR
Queue Stats
6W - 12L
1,091 Elo+
Party 3
Cerberus
Cerberus
YanKrtz
Cerberus
Level 29
God Stats
2W - 0L
1,788 SR
Queue Stats
40W - 26L
1,388 Elo+
Party 1
Team Averages
Level 41
1,556 SR
1,306 Elo+

VS

Team Averages
Level 21
1,572 SR
1,366 Elo+
Anhur
Anhur
IAmTrashLol5
Anhur
Level 15
God Stats
9W - 13L
1,617 SR
Queue Stats
47W - 52L
1,457 Elo+
Party 2
Nemesis
Nemesis
Sloppy Gecko883
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,122 Elo+
Party 2
Sun Wukong
Sun Wukong
Sloppy llama 29
Sun Wukong
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 26L
1,347 Elo+
Party 2
Ymir
Ymir
bearhunt823
Ymir
Level 36
God Stats
14W - 16L
1,588 SR
Queue Stats
15W - 18L
1,436 Elo+
Party 4
Fenrir
Fenrir
sleek_pete
Fenrir
Level 24
God Stats
14W - 15L
1,656 SR
Queue Stats
15W - 16L
1,467 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
8 / 1 / 22
14,730
1,133
26,082
7,198
3,172
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
14 / 4 / 25
15,168
1,167
31,793
12,248
5,392
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

20
6 / 0 / 23
13,463
1,036
21,129
9,444
3,931
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cernunnos
Wav3y AJ 44
Cernunnos
12
0 / 0 / 1
9,849
758
0
0
0
Cerberus
YanKrtz
Cerberus
20
16 / 6 / 21
15,588
1,199
24,771
24,476
12,490
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

281

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 9 / 7
11,852
912
8,304
19,559
6,104
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
0 / 11 / 3
10,883
837
1,954
20,316
7,993
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
Sloppy llama 29
Sun Wukong
18
5 / 5 / 4
12,751
981
13,562
25,531
19,839
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
1 / 6 / 9
12,132
933
7,298
22,448
21,940
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
sleek_pete
Fenrir
17
4 / 13 / 4
12,480
960
14,491
26,747
9,298
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
38
44
Kills
11
11
Deaths
44
92
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Merlin
8
1
22
19
W
14
4
25
6.63
L
1
9
7
0.5
W
6
0
23
17.5
L
0
11
3
0.14
L
Sun Wukong
Sloppy llama 29
Sun Wukong
5
5
4
1.4
W
Cernunnos
Wav3y AJ 44
Cernunnos
0
0
1
0.5
W
Cerberus
YanKrtz
Cerberus
16
6
21
4.42
L
1
6
9
0.92
L
Fenrir
sleek_pete
Fenrir
4
13
4
0.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,775
Damage
45,609
53,366
Taken
114,601
24,985
Mitigated
65,174
18,771
Healing
6,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
26,082
1,628
231
2,005
7,198
3,172
0
1,189
6,009
47,878
0
W
31,793
3,419
4,715
2,118
12,248
5,392
0
2,046
10,202
58,416
0
L
8,304
3,949
531
1,479
19,559
6,104
0
16,193
3,366
0
29,314
W
21,129
9,253
873
3,191
9,444
3,931
0
1,691
7,753
0
42,460
L
1,954
875
0
558
20,316
7,993
0
14,624
5,692
63
13,076
L
Sun Wukong
Sloppy llama 29
Sun Wukong
13,562
2,381
264
2,854
25,531
19,839
0
19,012
6,519
0
40,181
W
Cernunnos
Wav3y AJ 44
Cernunnos
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
YanKrtz
Cerberus
24,771
2,077
481
5,157
24,476
12,490
0
2,419
21,890
48,981
0
L
7,298
1,048
0
0
22,448
21,940
0
17,439
5,009
20,764
0
L
Fenrir
sleek_pete
Fenrir
14,491
2,923
0
357
26,747
9,298
0
15,378
10,951
0
29,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,798
Gold Earned
60,098
241
Minions Killed
164
5
Camps Cleared
4
889,696
Distance Traveled
1,077,757
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,730
1,133
63
5
3
254,275
1
W
Ra
15,168
1,167
65
5
0
208,426
0
L
Anhur
11,852
912
33
3
1
171,481
0
W
Neith
13,463
1,036
45
3
0
215,007
0
L
Nemesis
10,883
837
14
1
1
223,702
3
L
Sun Wukong
12,751
981
58
4
1
277,393
2
W
Cernunnos
9,849
758
0
0
0
0
0
W
Cerberus
15,588
1,199
68
5
2
211,988
1
L
Ymir
12,132
933
24
2
0
174,156
1
L
Fenrir
12,480
960
35
3
1
231,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role