Player Matchup

Serqet
Serqet
 
Serqet
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
 
Chang'e
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
 
Artemis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
ElPoylokoSzzz
Nu Wa
Level 127
God Stats
2W - 2L
1,925 SR
Queue Stats
147W - 173L
1,448 Elo+
Party 1
Hercules
Hercules
SocialSkills1
Hercules
Level 158
God Stats
0W - 1L
1,719 SR
Queue Stats
35W - 16L
1,714 Elo+
Solo
Team Averages
Level 142
1,629 SR
1,532 Elo+

VS

Team Averages
Level 135
1,594 SR
1,527 Elo+
Freya
Freya
 
Freya
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DMenorFirst
Ymir
Level 113
God Stats
5W - 8L
1,615 SR
Queue Stats
333W - 341L
1,516 Elo+
Solo
Pele
Pele
EdeBlack
Pele
Level 124
God Stats
4W - 5L
1,718 SR
Queue Stats
274W - 282L
1,502 Elo+
Solo
Janus
Janus
TarMaironn
Janus
Level 160
God Stats
10W - 10L
1,637 SR
Queue Stats
231W - 249L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
5
1 / 0 / 0
3,515
703
1,430
1,481
326
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chang'e
 
Chang'e
6
0 / 0 / 0
3,366
673
1,827
1,928
742
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Artemis
 
Artemis
3
0 / 2 / 0
2,748
550
475
1,368
324
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 1 / 0
3,217
643
824
1,936
443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
SocialSkills1
Hercules
1
0 / 0 / 0
954
191
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
6
1 / 1 / 1
3,718
744
875
2,038
519
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
 
Fenrir
5
1 / 0 / 0
3,607
721
1,141
2,268
1,252
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

4
0 / 0 / 0
3,245
649
225
2,376
719
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pele
5
0 / 0 / 0
3,269
654
1,051
2,656
1,256
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Janus
7
1 / 0 / 0
3,784
757
701
1,007
259
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
3
3
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
0
0
1
L
Chang'e
 
Chang'e
0
0
0
0
L
Artemis
 
Artemis
0
2
0
0
W
Freya
 
Freya
1
1
1
1.5
W
Fenrir
 
Fenrir
1
0
0
1
W
0
0
0
0
W
Pele
0
0
0
0
L
0
1
0
0
L
Hercules
SocialSkills1
Hercules
0
0
0
0
W
Janus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,556
Damage
3,993
6,713
Taken
10,345
1,835
Mitigated
4,005
2,808
Healing
5,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
1,430
293
0
782
1,481
326
0
94
1,387
0
12,172
L
Chang'e
 
Chang'e
1,827
408
234
1,452
1,928
742
216
0
1,928
12,643
0
L
Artemis
 
Artemis
475
253
0
0
1,368
324
0
825
543
0
3,953
W
Freya
 
Freya
875
484
0
986
2,038
519
0
88
1,833
9,874
0
W
Fenrir
 
Fenrir
1,141
480
0
961
2,268
1,252
0
165
2,103
0
12,173
W
225
102
0
1,635
2,376
719
0
474
1,902
9,351
0
W
Pele
1,051
475
0
1,300
2,656
1,256
0
1,580
1,076
0
9,091
L
824
270
0
340
1,936
443
0
882
1,054
12,189
0
L
Hercules
SocialSkills1
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Janus
701
88
0
224
1,007
259
0
344
663
17,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,800
Gold Earned
17,623
70
Minions Killed
120
0
Camps Cleared
0
383,118
Distance Traveled
480,777
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
3,515
703
32
6
0
105,674
0
L
Chang'e
3,366
673
20
4
0
100,773
0
L
Artemis
2,748
550
2
0
0
87,079
1
W
Freya
3,718
744
26
5
0
95,596
0
W
Fenrir
3,607
721
19
4
0
106,188
3
W
Ymir
3,245
649
23
5
0
89,698
2
W
Pele
3,269
654
14
3
0
103,172
2
L
Nu Wa
3,217
643
16
3
0
89,592
2
L
Hercules
954
191
0
0
0
0
0
W
Janus
3,784
757
38
8
0
86,123
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role