Player Matchup

Bellona
Bellona
GentleCriminal
Bellona
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 12L
1,592 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TheWhoGoD
Ah Muzen Cab
Level 17
God Stats
1W - 1L
1,564 SR
Queue Stats
33W - 30L
1,525 Elo+
Solo
Yemoja
Yemoja
TheySeeMeColeing
Yemoja
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,498 Elo+
Solo
Nox
Nox
YuíSenpai
Nox
Level 16
God Stats
3W - 9L
1,504 SR
Queue Stats
52W - 51L
1,583 Elo+
Party 1
Hera
Hera
williambyeets
Hera
Level 25
God Stats
28W - 21L
1,662 SR
Queue Stats
205W - 205L
1,471 Elo+
Party 1
Team Averages
Level 22
1,546 SR
1,534 Elo+

VS

Team Averages
Level 17
1,631 SR
1,661 Elo+
Zeus
Zeus
CUBANPUNK
Zeus
Level 26
God Stats
1W - 1L
1,620 SR
Queue Stats
1W - 1L
1,726 Elo+
Solo
Hachiman
Hachiman
Johnwick2231
Hachiman
Level 9
God Stats
5W - 6L
1,556 SR
Queue Stats
10W - 16L
1,601 Elo+
Solo
Fenrir
Fenrir
Stenns15
Fenrir
Level 17
God Stats
9W - 4L
1,742 SR
Queue Stats
98W - 87L
1,509 Elo+
Party 2
King Arthur
King Arthur
TapeMyRizapes
King Arthur
Level 14
God Stats
2W - 5L
1,500 SR
Queue Stats
86W - 71L
1,867 Elo+
Solo
Nox
Nox
WoodsLeRoux
Nox
Level 17
God Stats
1W - 2L
1,735 SR
Queue Stats
58W - 47L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 4 / 3
11,849
564
19,430
17,765
24,334
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
TheWhoGoD
Ah Muzen Cab
16
3 / 8 / 4
10,567
503
5,519
10,982
3,846
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
1 / 2 / 1
9,072
432
2,281
4,526
1,818
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
20 / 1 / 4
14,617
696
23,220
13,540
5,832
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 8 / 6
9,901
471
4,554
11,524
4,476
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
3 / 8 / 3
9,282
442
8,495
12,923
3,837
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
Johnwick2231
Hachiman
15
1 / 5 / 1
9,111
434
2,819
10,930
3,462
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Stenns15
Fenrir
15
7 / 7 / 3
10,471
499
9,996
15,157
5,522
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

King Arthur
TapeMyRizapes
King Arthur
17
4 / 5 / 7
10,702
510
9,150
15,510
17,268
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
7 / 8 / 4
10,676
508
10,307
15,230
5,530
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
40
33
Kills
22
23
Deaths
33
18
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Zeus
3
8
3
0.56
W
8
4
3
2.38
L
Hachiman
Johnwick2231
Hachiman
1
5
1
0.3
L
Fenrir
Stenns15
Fenrir
7
7
3
1.21
L
King Arthur
TapeMyRizapes
King Arthur
4
5
7
1.5
W
Ah Muzen Cab
TheWhoGoD
Ah Muzen Cab
3
8
4
0.63
W
1
2
1
0.75
L
7
8
4
1.13
W
20
1
4
22
W
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,004
Damage
40,767
58,337
Taken
69,750
40,306
Mitigated
35,619
14,131
Healing
13,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
8,495
1,441
477
2,313
12,923
3,837
1,588
4,097
8,826
55,471
0
W
19,430
7,386
0
7,145
17,765
24,334
833
3,715
14,050
0
80,379
L
Hachiman
Johnwick2231
Hachiman
2,819
1,711
0
250
10,930
3,462
448
4,891
6,039
0
39,055
L
Fenrir
Stenns15
Fenrir
9,996
1,343
0
3,184
15,157
5,522
341
5,803
9,354
0
51,987
L
King Arthur
TapeMyRizapes
King Arthur
9,150
2,447
0
6,551
15,510
17,268
690
4,671
10,839
0
48,583
W
Ah Muzen Cab
TheWhoGoD
Ah Muzen Cab
5,519
2,820
0
1,344
10,982
3,846
2,032
4,450
6,532
0
50,818
W
2,281
642
1,044
896
4,526
1,818
423
2,600
1,926
15,035
0
L
10,307
1,449
0
1,140
15,230
5,530
898
10,593
4,637
51,712
0
W
23,220
724
0
3,036
13,540
5,832
1,888
2,250
11,290
113,692
0
W
4,554
1,426
0
666
11,524
4,476
656
5,787
5,737
33,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,006
Gold Earned
50,242
463
Minions Killed
420
0
Camps Cleared
0
1,715,295
Distance Traveled
1,580,412
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,282
442
86
4
0
327,541
4
W
Bellona
11,849
564
131
6
0
359,530
1
L
Hachiman
9,111
434
76
4
0
289,113
0
L
Fenrir
10,471
499
69
3
0
385,180
0
L
King Arthur
10,702
510
85
4
0
256,768
0
W
Ah Muzen Cab
10,567
503
96
5
0
356,199
4
W
Yemoja
9,072
432
16
1
0
206,136
3
L
Nox
10,676
508
104
5
0
321,810
3
W
Nox
14,617
696
164
8
0
471,567
3
W
Hera
9,901
471
56
3
0
321,863
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role