Player Matchup

Pele
Pele
 
Pele
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Eavrak
Merlin
Level 83
God Stats
2W - 6L
1,500 SR
Queue Stats
104W - 136L
1,431 Elo+
Solo
Sol
Sol
GamerCubreBocas
Sol
Level 96
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 53L
1,395 Elo+
Solo
Yemoja
Yemoja
HairyToeMan
Yemoja
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
200W - 197L
1,325 Elo+
Solo
Apollo
Apollo
KillTheChicken
Apollo
Level 79
God Stats
3W - 2L
1,469 SR
Queue Stats
5W - 5L
1,482 Elo+
Solo
Team Averages
Level 88
1,494 SR
1,427 Elo+

VS

Team Averages
Level 50
1,530 SR
1,413 Elo+
Arachne
Arachne
 
Arachne
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
CRAFTMISTER
Terra
Level 27
God Stats
9W - 8L
1,439 SR
Queue Stats
59W - 111L
1,256 Elo+
Party 1
Hachiman
Hachiman
Jrod996
Hachiman
Level 27
God Stats
1W - 5L
1,716 SR
Queue Stats
193W - 204L
1,317 Elo+
Party 1
Zeus
Zeus
Zyrazer
Zeus
Level 33
God Stats
0W - 1L
1,209 SR
Queue Stats
7W - 8L
1,606 Elo+
Solo
Sun Wukong
Sun Wukong
nickyyyhudson
Sun Wukong
Level 58
God Stats
9W - 6L
1,784 SR
Queue Stats
137W - 155L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
6
1 / 0 / 0
3,868
774
273
1,717
376
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Merlin
Eavrak
Merlin
5
0 / 1 / 0
3,409
682
840
1,553
346
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
2 / 0 / 0
4,348
870
866
2,189
508
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
5
0 / 0 / 3
3,294
659
1,285
1,468
425
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
2 / 0 / 1
3,468
694
1,924
1,516
367
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
5
0 / 0 / 0
3,348
670
0
1,925
376
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

4
0 / 2 / 0
3,097
619
370
2,621
696
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
Jrod996
Hachiman
4
0 / 2 / 0
2,910
582
1,744
2,708
535
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Zeus
Zyrazer
Zeus
2
0 / 1 / 0
2,572
514
31
498
108
Shoes

Shoes

+6%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
nickyyyhudson
Sun Wukong
6
1 / 0 / 0
3,503
701
1,073
2,849
1,774
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
1
5
Kills
1
1
Deaths
5
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
1
0
0
1
L
Arachne
 
Arachne
0
0
0
0
L
0
2
0
0
W
Merlin
Eavrak
Merlin
0
1
0
0
W
2
0
0
2
W
Yemoja
0
0
3
1.5
L
Hachiman
Jrod996
Hachiman
0
2
0
0
W
2
0
1
2.5
L
Zeus
Zyrazer
Zeus
0
1
0
0
L
Sun Wukong
nickyyyhudson
Sun Wukong
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,188
Damage
3,218
8,443
Taken
10,601
2,022
Mitigated
3,489
3,706
Healing
3,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
273
0
0
1,171
1,717
376
0
0
1,717
0
15,357
L
Arachne
 
Arachne
0
0
0
1,093
1,925
376
0
0
1,925
0
11,880
L
370
35
40
547
2,621
696
0
767
1,854
4,126
0
W
Merlin
Eavrak
Merlin
840
230
0
169
1,553
346
0
0
1,553
11,355
0
W
866
321
0
1,298
2,189
508
1,488
31
2,158
19,055
0
W
Yemoja
1,285
375
305
123
1,468
425
0
152
1,316
8,075
0
L
Hachiman
Jrod996
Hachiman
1,744
754
0
514
2,708
535
0
1,085
1,623
0
8,543
W
1,924
1,143
0
640
1,516
367
0
218
1,298
0
10,447
L
Zeus
Zyrazer
Zeus
31
31
0
0
498
108
0
299
199
423
0
L
Sun Wukong
nickyyyhudson
Sun Wukong
1,073
228
0
1,285
2,849
1,774
41
840
2,009
0
12,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,387
Gold Earned
15,430
143
Minions Killed
78
0
Camps Cleared
0
447,027
Distance Traveled
374,773
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
3,868
774
40
8
0
102,852
0
L
Arachne
3,348
670
30
6
0
71,563
0
L
Terra
3,097
619
9
2
0
92,390
2
W
Merlin
3,409
682
25
5
0
81,148
2
W
Sol
4,348
870
37
7
0
74,913
0
W
Yemoja
3,294
659
16
3
0
100,770
1
L
Hachiman
2,910
582
15
3
0
85,302
1
W
Apollo
3,468
694
25
5
0
87,344
0
L
Zeus
2,572
514
3
1
0
26,024
0
L
Sun Wukong
3,503
701
21
4
0
99,494
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role