Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AndAllThatJazz
Ah Muzen Cab
Level 76
God Stats
2W - 3L
1,245 SR
Queue Stats
258W - 241L
1,387 Elo+
Solo
Bacchus
Bacchus
Darova
Bacchus
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
Karmashek
Fenrir
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 170L
1,438 Elo+
Solo
Neith
Neith
Mеphis
Neith
Level 25
God Stats
1W - 0L
1,275 SR
Queue Stats
51W - 80L
1,377 Elo+
Party 1
Merlin
Merlin
Nyharik
Merlin
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
62W - 85L
1,367 Elo+
Party 1
Team Averages
Level 72
1,404 SR
1,414 Elo+

VS

Team Averages
Level 94
1,452 SR
1,450 Elo+
Yemoja
Yemoja
Graf89
Yemoja
Level 88
God Stats
2W - 1L
1,768 SR
Queue Stats
125W - 124L
1,414 Elo+
Solo
Serqet
Serqet
ScOrP_023
Serqet
Level 51
God Stats
0W - 5L
1,500 SR
Queue Stats
87W - 107L
1,416 Elo+
Solo
Zeus
Zeus
Vero_niica
Zeus
Level 157
God Stats
15W - 7L
1,543 SR
Queue Stats
403W - 405L
1,402 Elo+
Solo
Nox
Nox
milamalfoy
Nox
Level 66
God Stats
0W - 1L
1,345 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Hercules
Hercules
tranvaj22
Hercules
Level 107
God Stats
0W - 4L
1,106 SR
Queue Stats
80W - 85L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AndAllThatJazz
Ah Muzen Cab
20
8 / 4 / 17
14,427
802
28,097
17,678
9,207
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Darova
Bacchus
16
1 / 6 / 18
11,031
613
9,637
24,065
30,897
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
Karmashek
Fenrir
17
3 / 6 / 12
11,393
633
8,053
15,340
7,237
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
Mеphis
Neith
20
8 / 6 / 14
13,433
746
18,733
20,708
11,329
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Nyharik
Merlin
20
7 / 4 / 12
14,874
826
23,301
13,607
7,618
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Graf89
Yemoja
20
4 / 5 / 12
12,432
691
18,965
19,007
9,720
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
ScOrP_023
Serqet
17
3 / 6 / 8
10,142
563
3,853
14,922
5,529
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

20
9 / 7 / 10
12,437
691
29,084
19,888
7,682
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
8 / 5 / 9
12,618
701
16,560
14,551
7,276
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
tranvaj22
Hercules
20
2 / 5 / 16
11,477
638
10,416
28,024
31,843
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
81
27
Kills
26
26
Deaths
28
73
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
AndAllThatJazz
Ah Muzen Cab
8
4
17
4.13
W
Bacchus
Darova
Bacchus
1
6
18
1.67
L
Yemoja
Graf89
Yemoja
4
5
12
2
W
Fenrir
Karmashek
Fenrir
3
6
12
1.5
W
Neith
Mеphis
Neith
8
6
14
2.5
W
Merlin
Nyharik
Merlin
7
4
12
3.25
L
Serqet
ScOrP_023
Serqet
3
6
8
1.17
L
9
7
10
2
L
8
5
9
2.5
L
Hercules
tranvaj22
Hercules
2
5
16
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,821
Damage
78,878
91,398
Taken
96,392
66,288
Mitigated
62,050
36,502
Healing
43,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
AndAllThatJazz
Ah Muzen Cab
28,097
14,101
1,518
7,873
17,678
9,207
2,074
15,085
2,203
0
56,483
W
Bacchus
Darova
Bacchus
9,637
968
580
5,059
24,065
30,897
115
13,135
10,212
14,490
0
L
Yemoja
Graf89
Yemoja
18,965
738
4,886
4,586
19,007
9,720
227
5,814
13,193
40,983
0
W
Fenrir
Karmashek
Fenrir
8,053
2,145
2,201
2,816
15,340
7,237
442
10,140
5,038
0
14,282
W
Neith
Mеphis
Neith
18,733
8,794
1,932
7,588
20,708
11,329
1,990
16,028
4,680
0
34,348
W
Merlin
Nyharik
Merlin
23,301
1,884
3,247
3,688
13,607
7,618
929
10,221
3,386
63,644
0
L
Serqet
ScOrP_023
Serqet
3,853
381
1,945
3,242
14,922
5,529
292
5,724
9,198
0
5,008
L
29,084
173
1,835
6,214
19,888
7,682
64
4,958
14,930
46,946
0
L
16,560
762
1,566
2,607
14,551
7,276
553
5,636
8,915
34,504
0
L
Hercules
tranvaj22
Hercules
10,416
2,112
4,544
12,347
28,024
31,843
157
10,806
17,218
0
26,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,158
Gold Earned
59,106
200
Minions Killed
190
0
Camps Cleared
0
1,466,583
Distance Traveled
1,460,404
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
14,427
802
53
3
0
328,231
0
W
Bacchus
11,031
613
8
0
0
280,489
0
L
Yemoja
12,432
691
42
2
0
329,372
0
W
Fenrir
11,393
633
3
0
0
297,636
2
W
Neith
13,433
746
46
3
0
292,799
0
W
Merlin
14,874
826
90
5
0
267,428
0
L
Serqet
10,142
563
4
0
0
268,596
0
L
Zeus
12,437
691
50
3
0
280,510
0
L
Nox
12,618
701
54
3
0
293,859
0
L
Hercules
11,477
638
40
2
0
288,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role