Player Matchup

Loki
Loki
Destroyer526x
Loki
Level 16
God Stats
11W - 9L
1,149 SR
Queue Stats
206W - 246L
1,004 Elo+
Party 2
Fenrir
Fenrir
Mobster Rage
Fenrir
Level 16
God Stats
9W - 10L
1,194 SR
Queue Stats
75W - 92L
1,093 Elo+
Party 2
Hel
Hel
YEETSupreme9
Hel
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 10L
1,500 Elo+
Party 2
Team Averages
Level 30
1,281 SR
1,199 Elo+

VS

Team Averages
Level 40
1,508 SR
1,189 Elo+
Merlin
Merlin
 
Merlin
Level 10
God Stats
0W - 1L
1,270 SR
Queue Stats
7W - 28L
957 Elo+
Solo
Achilles
Achilles
ninjamull
Achilles
Level 89
God Stats
23W - 34L
1,427 SR
Queue Stats
254W - 287L
1,395 Elo+
Party 1
Medusa
Medusa
timidjungle8072
Medusa
Level 22
God Stats
22W - 13L
1,828 SR
Queue Stats
65W - 82L
1,216 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
14 / 1 / 6
12,113
808
10,425
7,735
2,773
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fenrir
11
6 / 5 / 14
10,846
723
8,852
16,579
6,129
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
10 / 1 / 15
11,988
799
13,346
10,081
3,750
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 14 / 5
7,820
521
636
12,035
3,245
Achilles
ninjamull
Achilles
10
2 / 7 / 4
8,924
595
10,267
14,319
8,497
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
5 / 9 / 2
9,523
635
10,686
13,709
4,886
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
18
30
Kills
7
7
Deaths
30
35
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
14
5
0.18
W
14
1
6
17
W
Fenrir
6
5
14
2.6
W
10
1
15
17.5
L
Achilles
ninjamull
Achilles
2
7
4
0.57
L
5
9
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,623
Damage
21,589
34,395
Taken
40,063
12,652
Mitigated
16,628
17,959
Healing
2,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
636
206
0
0
12,035
3,245
9
2,429
9,606
4,434
0
W
10,425
4,797
0
1,091
7,735
2,773
63
175
7,560
0
34,366
W
Fenrir
8,852
2,264
64
2,493
16,579
6,129
285
678
15,901
0
22,838
W
13,346
1,268
7,211
7,100
10,081
3,750
2,031
188
9,893
39,890
0
L
Achilles
ninjamull
Achilles
10,267
3,800
0
2,083
14,319
8,497
0
5,398
8,921
0
30,228
L
10,686
4,987
306
306
13,709
4,886
93
5,519
8,190
0
27,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,947
Gold Earned
26,267
124
Minions Killed
96
0
Camps Cleared
0
787,470
Distance Traveled
636,518
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,820
521
5
0
0
178,238
0
W
Loki
12,113
808
37
2
0
273,537
0
W
Fenrir
10,846
723
28
2
0
220,983
0
W
Hel
11,988
799
59
4
0
292,950
0
L
Achilles
8,924
595
46
3
0
239,254
2
L
Medusa
9,523
635
45
3
0
219,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role