Player Matchup

Anhur
Anhur
Diamond II
TyrianGreen
Anhur
Diamond II
Level 133
God Stats
27W - 11L
1,802 SR
Queue Stats
71W - 38L
2,343 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 133
1,802 SR
2,343 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 157
1,855 SR
2,130 MMR
Hel
Hel
Silver II
Meiraki
Hel
Silver II
Level 157
God Stats
2W - 1L
1,855 SR
Queue Stats
4W - 1L
2,130 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 0
11,497
821
7,592
11,153
5,531
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
PeleBakasuraSetSkadiAh Muzen Cab

VS

Bans
He BoOsirisPoseidonUllrKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
14
0 / 5 / 0
10,201
729
4,716
11,563
3,626
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hel
0
5
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,592
Damage
4,716
11,153
Taken
11,563
5,531
Mitigated
3,626
3,994
Healing
5,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
4,716
315
0
5,205
11,563
3,626
42
32
11,531
67,673
0
W
7,592
3,656
0
3,994
11,153
5,531
2,515
4,866
6,287
0
79,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,497
Gold Earned
10,201
137
Minions Killed
137
0
Camps Cleared
0
252,765
Distance Traveled
256,301
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,201
729
137
10
0
256,301
3
W
Anhur
11,497
821
137
10
0
252,765
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role