Player Matchup

Sol
Sol
 
Sol
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
TK Dewey
Apollo
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 69L
1,465 Elo+
Solo
Janus
Janus
prophetgaymar
Janus
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
122W - 134L
1,494 Elo+
Solo
Nike
Nike
xTRAPPUNZELx
Nike
Level 146
God Stats
1W - 5L
1,234 SR
Queue Stats
195W - 201L
1,523 Elo+
Solo
Team Averages
Level 126
1,447 SR
1,496 Elo+

VS

Team Averages
Level 96
1,492 SR
1,547 Elo+
Bellona
Bellona
Keegan9956
Bellona
Level 92
God Stats
3W - 0L
1,739 SR
Queue Stats
169W - 171L
1,582 Elo+
Party 1
Vulcan
Vulcan
MysteriousIIXx
Vulcan
Level 87
God Stats
3W - 1L
1,500 SR
Queue Stats
169W - 188L
1,499 Elo+
Solo
Jormungandr
Jormungandr
TA Giggity
Jormungandr
Level 128
God Stats
2W - 2L
1,340 SR
Queue Stats
207W - 231L
1,566 Elo+
Party 1
Fenrir
Fenrir
XL Ball
Fenrir
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 104L
1,573 Elo+
Party 1
Merlin
Merlin
bryanlovesliana
Merlin
Level 100
God Stats
3W - 4L
1,379 SR
Queue Stats
101W - 108L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
6 / 3 / 13
13,474
749
27,623
24,062
13,170
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
 
Pele
18
5 / 9 / 7
11,715
651
15,584
18,077
9,048
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Apollo
TK Dewey
Apollo
10
2 / 3 / 4
9,123
507
2,543
5,126
2,308
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

20
7 / 8 / 8
13,275
738
14,066
15,295
8,283
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
5 / 7 / 11
13,161
731
12,620
25,220
33,152
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Keegan9956
Bellona
20
7 / 5 / 22
13,746
764
17,738
24,347
33,608
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
8 / 5 / 13
12,816
712
14,556
13,565
5,777
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
TA Giggity
Jormungandr
20
3 / 4 / 21
13,609
756
18,463
19,247
21,035
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
XL Ball
Fenrir
20
6 / 5 / 16
12,871
715
8,422
16,071
16,670
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
6 / 6 / 17
13,523
751
19,654
16,222
7,086
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
119
25
Kills
30
30
Deaths
25
43
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
3
13
4.17
L
Pele
 
Pele
5
9
7
0.94
W
Bellona
Keegan9956
Bellona
7
5
22
3.6
W
8
5
13
2.9
W
Jormungandr
TA Giggity
Jormungandr
3
4
21
3.38
L
Apollo
TK Dewey
Apollo
2
3
4
1.33
W
Fenrir
XL Ball
Fenrir
6
5
16
2.8
W
6
6
17
2.42
L
7
8
8
1.38
L
5
7
11
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,436
Damage
78,833
87,780
Taken
89,452
65,961
Mitigated
84,176
30,208
Healing
33,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
27,623
2,259
3,512
14,067
24,062
13,170
867
15,076
8,986
57,850
0
L
Pele
 
Pele
15,584
1,857
917
2,542
18,077
9,048
0
12,550
5,527
0
26,027
W
Bellona
Keegan9956
Bellona
17,738
1,833
3,499
7,923
24,347
33,608
500
11,100
13,247
392
29,435
W
14,556
4,420
1,881
1,584
13,565
5,777
1,186
6,114
7,451
32,181
0
W
Jormungandr
TA Giggity
Jormungandr
18,463
1,311
1,209
2,517
19,247
21,035
746
9,455
9,792
45,724
0
L
Apollo
TK Dewey
Apollo
2,543
1,017
171
1,046
5,126
2,308
0
2,686
2,440
0
10,922
W
Fenrir
XL Ball
Fenrir
8,422
732
3,867
3,732
16,071
16,670
152
6,828
9,243
0
12,539
W
19,654
954
3,267
3,842
16,222
7,086
585
8,192
8,030
49,601
0
L
14,066
349
1,654
1,363
15,295
8,283
82
7,559
7,736
43,351
0
L
12,620
1,483
1,741
3,195
25,220
33,152
717
15,122
10,098
0
27,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,748
Gold Earned
66,565
203
Minions Killed
202
0
Camps Cleared
0
1,416,868
Distance Traveled
1,736,274
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
13,474
749
68
4
0
375,529
0
L
Pele
11,715
651
25
1
0
281,472
0
W
Bellona
13,746
764
28
2
0
345,274
2
W
Vulcan
12,816
712
59
3
0
334,704
0
W
Jormungandr
13,609
756
48
3
0
316,943
0
L
Apollo
9,123
507
16
1
0
104,421
0
W
Fenrir
12,871
715
5
0
0
392,636
2
W
Merlin
13,523
751
62
3
0
346,717
1
L
Janus
13,275
738
71
4
0
308,789
1
L
Nike
13,161
731
23
1
0
346,657
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role