Player Matchup

He Bo
He Bo
Gold III
ToniMangas
He Bo
Gold III
Level 123
God Stats
18W - 5L
1,867 SR
Queue Stats
34W - 23L
1,596 MMR
Party 1
Fafnir
Fafnir
Silver I
albertomuse
Fafnir
Silver I
Level 109
God Stats
15W - 5L
1,871 SR
Queue Stats
24W - 18L
1,534 MMR
Party 1
Skadi
Skadi
Gold III
diogonovais
Skadi
Gold III
Level 155
God Stats
2W - 1L
1,375 SR
Queue Stats
36W - 23L
1,510 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,704 SR
1,547 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 106
1,490 SR
1,505 MMR
Merlin
Merlin
Gold IV
GottesKreuz
Merlin
Gold IV
Level 109
God Stats
0W - 1L
1,474 SR
Queue Stats
102W - 79L
1,518 MMR
Party 2
Chiron
Chiron
Silver I
Seeebusch
Chiron
Silver I
Level 86
God Stats
4W - 4L
1,529 SR
Queue Stats
101W - 78L
1,438 MMR
Party 2
Bacchus
Bacchus
Gold III
Sonnenbursche
Bacchus
Gold III
Level 123
God Stats
2W - 2L
1,466 SR
Queue Stats
102W - 79L
1,558 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
14
5 / 4 / 6
12,440
691
17,728
11,751
4,478
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fafnir
13
5 / 5 / 9
12,812
712
7,470
16,872
21,159
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
9 / 2 / 6
14,028
779
18,261
13,414
5,915
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
DiscordiaThothPersephoneVulcanOdin

VS

Bans
UllrCupidHeimdallrHou YiNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 7 / 8
11,012
612
10,150
13,342
5,090
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chiron
Seeebusch
Chiron
14
8 / 7 / 3
12,908
717
12,741
17,148
6,920
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
13
2 / 5 / 9
12,748
708
10,885
20,099
27,238
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
31
19
Kills
11
11
Deaths
19
21
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
7
8
0.71
L
Chiron
Seeebusch
Chiron
8
7
3
1.36
L
Bacchus
2
5
9
1.3
W
He Bo
5
4
6
2
W
Fafnir
5
5
9
1.9
W
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,459
Damage
33,776
42,037
Taken
50,589
31,552
Mitigated
39,248
7,246
Healing
11,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
10,150
682
0
3,181
13,342
5,090
0
8,071
5,271
54,258
0
L
Chiron
Seeebusch
Chiron
12,741
3,987
630
3,918
17,148
6,920
468
9,733
7,415
0
45,442
L
Bacchus
10,885
1,580
1,543
1,752
20,099
27,238
136
7,430
12,669
28,511
0
W
He Bo
17,728
622
0
3,289
11,751
4,478
692
6,392
5,359
65,163
0
W
Fafnir
7,470
1,353
0
2,249
16,872
21,159
36
6,231
10,641
23,504
0
W
18,261
9,095
0
1,708
13,414
5,915
2,298
8,426
4,988
0
81,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,280
Gold Earned
36,668
252
Minions Killed
189
0
Camps Cleared
0
974,785
Distance Traveled
944,304
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,012
612
92
5
0
298,337
5
L
Chiron
12,908
717
71
4
0
297,220
4
L
Bacchus
12,748
708
26
1
0
348,747
6
W
He Bo
12,440
691
78
4
0
311,289
2
W
Fafnir
12,812
712
29
2
0
343,455
1
W
Skadi
14,028
779
145
8
0
320,041
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role