Player Matchup

Merlin
Merlin
 
Merlin
Level 25
God Stats
23W - 12L
1,572 SR
Queue Stats
63W - 50L
1,267 Elo+
Party 2
Scylla
Scylla
 
Scylla
Level 16
God Stats
5W - 8L
1,382 SR
Queue Stats
7W - 20L
1,227 Elo+
Solo
Sun Wukong
Sun Wukong
sergioav_93
Sun Wukong
Level 28
God Stats
24W - 12L
1,410 SR
Queue Stats
72W - 57L
1,271 Elo+
Party 2
Team Averages
Level 23
1,455 SR
1,255 Elo+

VS

Team Averages
Level 44
1,449 SR
1,162 Elo+
Hachiman
Hachiman
CACCIAFORLAN12
Hachiman
Level 15
God Stats
2W - 1L
1,708 SR
Queue Stats
19W - 27L
1,238 Elo+
Solo
Cerberus
Cerberus
Moha_4312
Cerberus
Level 93
God Stats
1W - 1L
1,535 SR
Queue Stats
39W - 66L
1,310 Elo+
Party 1
Fenrir
Fenrir
Papayalvaro
Fenrir
Level 23
God Stats
0W - 5L
1,105 SR
Queue Stats
9W - 43L
938 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
3 / 1 / 4
6,540
818
3,413
2,878
829
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Scylla
 
Scylla
8
2 / 0 / 4
6,326
791
3,939
2,497
595
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sun Wukong
sergioav_93
Sun Wukong
9
3 / 1 / 3
6,577
822
2,776
7,348
5,373
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
9
2 / 5 / 0
5,611
701
3,240
6,749
2,117
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Moha_4312
Cerberus
8
0 / 3 / 2
5,682
710
2,071
7,723
3,716
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
3
0 / 0 / 0
4,656
582
0
0
0
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
8
Kills
2
2
Deaths
8
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
1
4
5
W
Scylla
 
Scylla
2
0
4
4
L
Hachiman
2
5
0
0.4
L
Cerberus
Moha_4312
Cerberus
0
3
2
0.33
L
Fenrir
0
0
0
0
W
Sun Wukong
sergioav_93
Sun Wukong
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,128
Damage
5,311
12,723
Taken
14,472
6,797
Mitigated
5,833
3,181
Healing
2,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,413
136
0
1,170
2,878
829
562
245
2,633
10,140
0
W
Scylla
 
Scylla
3,939
220
0
171
2,497
595
1,118
358
2,139
17,252
0
L
Hachiman
3,240
1,185
0
500
6,749
2,117
0
3,545
3,204
0
15,708
L
Cerberus
Moha_4312
Cerberus
2,071
53
123
2,293
7,723
3,716
0
3,807
3,916
14,323
0
L
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Sun Wukong
sergioav_93
Sun Wukong
2,776
604
0
1,840
7,348
5,373
173
1,471
5,877
0
14,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,443
Gold Earned
15,949
88
Minions Killed
65
0
Camps Cleared
0
383,113
Distance Traveled
261,173
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,540
818
20
3
0
110,468
0
W
Scylla
6,326
791
38
5
0
112,089
0
L
Hachiman
5,611
701
21
3
0
120,953
0
L
Cerberus
5,682
710
44
6
0
138,926
0
L
Fenrir
4,656
582
0
0
0
1,294
0
W
Sun Wukong
6,577
822
30
4
0
160,556
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role