Player Matchup

Loki
Loki
BlackDCancer
Loki
Level 6
God Stats
0W - 1L
1,285 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Pele
Pele
XM-PirehxxTheGNR
Pele
Level 26
God Stats
3W - 5L
1,686 SR
Queue Stats
125W - 117L
1,570 Elo+
Solo
Rama
Rama
valetodopordos
Rama
Level 4
God Stats
0W - 2L
1,306 SR
Queue Stats
0W - 3L
1,205 Elo+
Party 2
Cerberus
Cerberus
wardagon
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,205 Elo+
Party 2
Set
Set
xX_ITz_Chino_Xx
Set
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,205 Elo+
Party 2
Team Averages
Level 10
1,455 SR
1,337 Elo+

VS

Team Averages
Level 16
1,531 SR
1,354 Elo+
Pele
Pele
 
Pele
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Adriancarlxx
Neith
Level 8
God Stats
1W - 0L
1,529 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Merlin
Merlin
Harlequïn
Merlin
Level 4
God Stats
1W - 1L
1,721 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Artemis
Artemis
Naahnay
Artemis
Level 18
God Stats
18W - 8L
1,287 SR
Queue Stats
334W - 436L
1,086 Elo+
Party 1
Heimdallr
Heimdallr
NettoNho
Heimdallr
Level 23
God Stats
26W - 29L
1,618 SR
Queue Stats
276W - 342L
1,185 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 3 / 0
3,470
347
255
1,684
158
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
2 / 2 / 0
4,891
489
2,329
4,808
1,211
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 6 / 1
4,522
452
1,035
5,792
1,049
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
wardagon
Cerberus
5
0 / 3 / 1
4,049
405
655
4,873
2,764
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
2 / 7 / 0
5,211
521
1,515
6,977
2,581
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
8 / 1 / 3
7,586
759
7,462
6,561
2,148
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
5 / 0 / 5
6,242
624
2,692
2,636
645
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Boots

Boots

+6%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Harlequïn
Merlin
9
5 / 0 / 1
6,020
602
3,992
2,951
755
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
Naahnay
Artemis
9
3 / 1 / 5
6,010
601
3,125
1,451
336
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
NettoNho
Heimdallr
9
0 / 2 / 1
5,574
557
1,218
2,835
820
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
4
Kills
21
21
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
8
1
3
9.5
W
5
0
5
7.5
L
0
3
0
0
W
Merlin
Harlequïn
Merlin
5
0
1
5.5
W
Artemis
Naahnay
Artemis
3
1
5
5.5
W
Heimdallr
NettoNho
Heimdallr
0
2
1
0.25
L
2
2
0
1
L
0
6
1
0.08
L
Cerberus
wardagon
Cerberus
0
3
1
0.17
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,789
Damage
18,489
24,134
Taken
16,434
7,763
Mitigated
4,704
2,378
Healing
5,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,462
3,063
0
2,939
6,561
2,148
0
84
6,477
0
42,578
W
2,692
1,422
0
1,676
2,636
645
1,980
226
2,410
0
24,214
L
255
151
0
0
1,684
158
0
0
1,684
0
938
W
Merlin
Harlequïn
Merlin
3,992
611
0
232
2,951
755
1,177
228
2,723
23,786
0
W
Artemis
Naahnay
Artemis
3,125
2,114
0
0
1,451
336
1,371
117
1,334
0
11,903
W
Heimdallr
NettoNho
Heimdallr
1,218
697
0
500
2,835
820
507
0
2,835
0
18,801
L
2,329
692
0
1,464
4,808
1,211
0
283
4,525
0
19,844
L
1,035
896
0
0
5,792
1,049
128
782
5,010
0
9,108
L
Cerberus
wardagon
Cerberus
655
139
0
329
4,873
2,764
0
1,369
3,504
7,938
0
L
1,515
984
0
585
6,977
2,581
204
1,558
5,419
0
12,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,143
Gold Earned
31,432
106
Minions Killed
204
0
Camps Cleared
0
764,845
Distance Traveled
868,224
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,586
759
73
7
0
211,589
2
W
Neith
6,242
624
41
4
0
144,146
3
L
Loki
3,470
347
2
0
0
88,309
0
W
Merlin
6,020
602
33
3
0
173,952
2
W
Artemis
6,010
601
24
2
0
178,643
5
W
Heimdallr
5,574
557
33
3
0
159,894
4
L
Pele
4,891
489
41
4
0
188,447
2
L
Rama
4,522
452
17
2
0
136,444
1
L
Cerberus
4,049
405
31
3
0
179,888
0
L
Set
5,211
521
15
2
0
171,757
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role