Player Matchup

Scylla
Scylla
Gold III
MrST3alYoUrNaM3
Scylla
Gold III
Level 93
God Stats
3W - 4L
1,558 SR
Queue Stats
8W - 9L
1,754 MMR
Party 1
Hercules
Hercules
Gold V
THE FRIED FRYE
Hercules
Gold V
Level 127
God Stats
1W - 1L
1,991 SR
Queue Stats
79W - 55L
1,474 MMR
Party 1
Chaac
Chaac
Gold III
binkums
Chaac
Gold III
Level 88
God Stats
121W - 78L
1,740 SR
Queue Stats
194W - 187L
1,499 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 103
1,763 SR
1,576 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 100
1,662 SR
1,622 MMR
Bacchus
Bacchus
Gold II
Canada4lifeEh
Bacchus
Gold II
Level 119
God Stats
9W - 2L
1,581 SR
Queue Stats
56W - 59L
1,649 MMR
Party 2
Anubis
Anubis
Bronze III
FENIX Rochin296
Anubis
Bronze III
Level 35
God Stats
2W - 1L
1,766 SR
Queue Stats
42W - 44L
1,303 MMR
Solo
Bakasura
Bakasura
Platinum III
MeekaThePug
Bakasura
Platinum III
Level 147
God Stats
13W - 12L
1,640 SR
Queue Stats
25W - 32L
1,915 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 4
11,024
612
13,232
10,918
3,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
12
3 / 4 / 3
10,645
591
8,895
18,221
19,889
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
binkums
Chaac
12
3 / 4 / 4
11,158
620
13,354
16,657
17,926
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
HeimdallrPersephoneOdinMedusaKukulkan

VS

Bans
KumbhakarnaHeraArtemisMerlinSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
5 / 1 / 7
11,866
659
12,604
15,973
18,031
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
3 / 5 / 3
11,384
632
10,702
15,641
7,550
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
MeekaThePug
Bakasura
14
5 / 2 / 4
12,389
688
11,748
17,060
8,059
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
27
8
Kills
13
13
Deaths
8
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
5
1
7
8.5
W
3
5
3
0.9
W
Bakasura
MeekaThePug
Bakasura
5
2
4
3.5
L
2
5
4
0.8
L
Hercules
3
4
3
1.13
L
Chaac
binkums
Chaac
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,481
Damage
35,054
45,796
Taken
48,674
41,027
Mitigated
33,640
14,123
Healing
22,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
12,604
850
0
4,805
15,973
18,031
208
4,680
11,293
30,693
0
W
10,702
422
0
8,127
15,641
7,550
143
4,731
10,910
46,672
0
W
Bakasura
MeekaThePug
Bakasura
11,748
8,510
1,138
8,656
17,060
8,059
2,572
4,778
12,282
0
55,573
L
13,232
547
0
475
10,918
3,212
26
6,735
4,045
60,591
0
L
Hercules
8,895
1,889
0
5,755
18,221
19,889
136
9,153
8,818
1,146
21,419
L
Chaac
binkums
Chaac
13,354
692
0
7,893
16,657
17,926
0
7,454
8,467
0
37,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,827
Gold Earned
35,639
190
Minions Killed
235
0
Camps Cleared
0
1,006,430
Distance Traveled
1,068,570
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,866
659
29
2
0
371,714
0
W
Anubis
11,384
632
90
5
0
305,852
4
W
Bakasura
12,389
688
116
6
0
391,004
3
L
Scylla
11,024
612
109
6
0
307,783
6
L
Hercules
10,645
591
37
2
0
341,991
1
L
Chaac
11,158
620
44
2
0
356,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role