Player Matchup

Arachne
Arachne
 
Arachne
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 47L
1,107 Elo+
Solo
Vamana
Vamana
Mr_ChowHAHA
Vamana
Level 23
God Stats
22W - 29L
1,303 SR
Queue Stats
33W - 36L
1,177 Elo+
Party 2
Zeus
Zeus
Raychu-89
Zeus
Level 16
God Stats
8W - 12L
1,521 SR
Queue Stats
55W - 89L
1,123 Elo+
Solo
Da Ji
Da Ji
RedBackPanda
Da Ji
Level 25
God Stats
3W - 3L
1,634 SR
Queue Stats
48W - 45L
1,293 Elo+
Solo
Anhur
Anhur
kaBOOM_biCH
Anhur
Level 18
God Stats
5W - 4L
1,399 SR
Queue Stats
21W - 35L
1,084 Elo+
Party 2
Team Averages
Level 19
1,471 SR
1,157 Elo+

VS

Team Averages
Level 19
1,373 SR
1,169 Elo+
Merlin
Merlin
 
Merlin
Level 21
God Stats
4W - 2L
1,285 SR
Queue Stats
13W - 19L
875 Elo+
Party 1
Odin
Odin
FadedChipmunk87
Odin
Level 22
God Stats
3W - 1L
1,747 SR
Queue Stats
86W - 55L
1,777 Elo+
Solo
Sol
Sol
HPshadow5
Sol
Level 15
God Stats
1W - 1L
1,255 SR
Queue Stats
17W - 26L
832 Elo+
Party 1
Thanatos
Thanatos
TheTrooper 6666
Thanatos
Level 18
God Stats
22W - 36L
1,227 SR
Queue Stats
124W - 110L
1,194 Elo+
Solo
Apollo
Apollo
xLUKASx007
Apollo
Level 18
God Stats
13W - 25L
1,354 SR
Queue Stats
42W - 63L
1,168 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
1 / 9 / 15
15,784
928
2,144
26,920
13,948
Vamana
20
7 / 11 / 18
17,487
1,029
23,943
39,146
28,249
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Zeus
20
1 / 6 / 10
15,554
915
12,340
21,204
14,487
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
26 / 11 / 8
22,082
1,299
43,977
30,635
14,312
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
5 / 9 / 23
17,601
1,035
25,651
31,843
13,241
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

0

VS

Team 2 Tickets

3

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
19 / 17 / 17
21,417
1,260
50,224
37,832
15,407
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 0 / 0
10,470
616
0
0
0
20
12 / 8 / 25
20,747
1,220
49,834
36,963
12,172
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thanatos
18
4 / 3 / 2
13,636
802
2,911
6,444
2,289
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
xLUKASx007
Apollo
20
11 / 12 / 21
20,414
1,201
34,152
35,108
29,851
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
111
40
Kills
46
46
Deaths
40
74
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
9
15
0.94
W
Merlin
 
Merlin
19
17
17
1.62
W
0
0
0
0
W
12
8
25
3.06
L
Vamana
7
11
18
1.45
L
Zeus
1
6
10
1
L
26
11
8
2.73
W
Thanatos
4
3
2
1.67
L
5
9
23
1.83
W
Apollo
xLUKASx007
Apollo
11
12
21
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,055
Damage
137,121
149,748
Taken
116,347
84,237
Mitigated
59,719
18,243
Healing
28,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,144
1,360
0
1,657
26,920
13,948
0
11,836
15,084
0
19,671
W
Merlin
 
Merlin
50,224
8,355
222
10,349
37,832
15,407
0
6,359
31,473
87,376
0
W
0
0
0
0
0
0
0
0
0
0
0
W
49,834
19,898
391
12,543
36,963
12,172
0
3,698
33,265
91,865
0
L
Vamana
23,943
10,861
962
6,189
39,146
28,249
0
31,548
7,598
0
50,041
L
Zeus
12,340
3,304
0
2,014
21,204
14,487
0
13,342
7,862
43,377
0
L
43,977
29,934
0
2,850
30,635
14,312
0
19,911
10,724
0
69,151
W
Thanatos
2,911
1,094
0
1,269
6,444
2,289
0
53
6,391
0
4,648
L
25,651
17,713
0
4,571
31,843
13,241
0
23,421
8,422
0
50,643
W
Apollo
xLUKASx007
Apollo
34,152
26,244
0
3,973
35,108
29,851
0
2,230
32,640
0
65,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

88,508
Gold Earned
86,684
258
Minions Killed
282
8
Camps Cleared
5
1,275,049
Distance Traveled
842,550
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
15,784
928
41
2
1
261,863
0
W
Merlin
21,417
1,260
90
5
0
222,357
0
W
Odin
10,470
616
0
0
0
0
0
W
Sol
20,747
1,220
121
7
0
270,389
0
L
Vamana
17,487
1,029
56
3
0
257,555
0
L
Zeus
15,554
915
46
3
6
194,498
0
L
Da Ji
22,082
1,299
57
3
0
287,331
1
W
Thanatos
13,636
802
1
0
0
117,434
0
L
Anhur
17,601
1,035
58
3
1
273,802
0
W
Apollo
20,414
1,201
70
4
5
232,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role