Player Matchup

Mercury
Mercury
Creeddragon2
Mercury
Level 28
God Stats
14W - 5L
1,511 SR
Queue Stats
14W - 6L
1,499 Elo+
Party 1
Hel
Hel
MilkmanOriginal
Hel
Level 29
God Stats
6W - 4L
1,689 SR
Queue Stats
25W - 11L
1,525 Elo+
Party 1
Chaac
Chaac
Mors_Salutis
Chaac
Level 27
God Stats
4W - 4L
1,662 SR
Queue Stats
54W - 70L
1,418 Elo+
Party 1
Team Averages
Level 28
1,621 SR
1,480 Elo+

VS

Team Averages
Level 42
1,486 SR
1,378 Elo+
Nu Wa
Nu Wa
UwUKOREANCOOTER
Nu Wa
Level 29
God Stats
21W - 24L
1,475 SR
Queue Stats
108W - 123L
1,364 Elo+
Party 2
Olorun
Olorun
UwUTHEMOISTONE
Olorun
Level 69
God Stats
0W - 4L
1,500 SR
Queue Stats
105W - 109L
1,445 Elo+
Party 2
Tyr
Tyr
ironmaiden666ES
Tyr
Level 28
God Stats
22W - 25L
1,482 SR
Queue Stats
174W - 206L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Creeddragon2
Mercury
14
7 / 3 / 7
12,859
714
10,934
13,634
5,047
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
6 / 6 / 8
12,906
717
15,532
16,491
6,338
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 2 / 10
12,196
678
11,032
20,601
22,510
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 6
10,507
584
11,530
13,256
4,587
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
6 / 7 / 3
11,947
664
14,692
17,539
11,155
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 1 / 4
11,710
651
8,291
15,333
18,169
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
23
16
Kills
10
11
Deaths
16
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Mercury
Creeddragon2
Mercury
7
3
7
3.5
W
6
6
8
1.67
W
3
2
10
4
L
1
8
6
0.5
L
6
7
3
1.07
L
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,498
Damage
34,513
50,726
Taken
46,128
33,895
Mitigated
33,911
25,864
Healing
15,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Creeddragon2
Mercury
10,934
6,491
0
1,226
13,634
5,047
1,464
6,242
7,392
0
45,549
W
15,532
47
9,035
8,645
16,491
6,338
228
10,966
5,525
58,650
0
W
11,032
1,777
0
6,958
20,601
22,510
1,402
9,056
11,545
0
37,594
L
11,530
3,483
388
1,213
13,256
4,587
0
4,241
9,015
42,044
0
L
14,692
6,349
2,444
5,016
17,539
11,155
0
7,202
10,337
48,505
0
L
8,291
1,091
0
6,531
15,333
18,169
0
4,125
11,208
0
37,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,961
Gold Earned
34,164
216
Minions Killed
171
0
Camps Cleared
0
1,073,017
Distance Traveled
900,274
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,859
714
81
5
0
383,878
4
W
Hel
12,906
717
74
4
0
322,631
3
W
Chaac
12,196
678
61
3
0
366,508
0
L
Nu Wa
10,507
584
54
3
0
263,256
1
L
Olorun
11,947
664
63
4
0
266,855
1
L
Tyr
11,710
651
54
3
0
370,163
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role