Player Matchup

Cerberus
Cerberus
KingGhost1115
Cerberus
Level 44
God Stats
3W - 7L
1,345 SR
Queue Stats
42W - 74L
1,189 Elo+
Party 1
Ra
Ra
NurnO
Ra
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 77L
1,189 Elo+
Party 1
Neith
Neith
vetekorel
Neith
Level 5
God Stats
1W - 1L
1,298 SR
Queue Stats
1W - 3L
1,153 Elo+
Party 1
Team Averages
Level 33
1,381 SR
1,177 Elo+

VS

Team Averages
Level 37
1,369 SR
1,363 Elo+
Agni
Agni
Andreyvader
Agni
Level 69
God Stats
0W - 4L
1,142 SR
Queue Stats
101W - 116L
1,381 Elo+
Party 2
Anhur
Anhur
Mmistes
Anhur
Level 16
God Stats
1W - 2L
1,464 SR
Queue Stats
11W - 8L
1,419 Elo+
Party 2
Ne Zha
Ne Zha
SeydnTwitch
Ne Zha
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
KingGhost1115
Cerberus
10
6 / 2 / 8
8,671
723
7,288
13,020
4,492
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ra
11
9 / 2 / 5
9,580
798
9,440
7,445
2,355
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
vetekorel
Neith
9
1 / 3 / 9
7,859
655
2,442
6,694
1,584
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 1
7,445
620
3,452
6,043
1,617
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Mmistes
Anhur
10
2 / 7 / 1
7,865
655
5,922
8,274
2,415
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
10
3 / 4 / 2
8,412
701
7,509
10,234
3,316
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
16
Kills
6
7
Deaths
16
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Cerberus
KingGhost1115
Cerberus
6
2
8
5
L
Anhur
Mmistes
Anhur
2
7
1
0.36
W
Ra
9
2
5
5.75
L
Ne Zha
3
4
2
1
W
Neith
vetekorel
Neith
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,170
Damage
16,883
27,159
Taken
24,551
8,431
Mitigated
7,348
7,670
Healing
4,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,452
207
0
217
6,043
1,617
0
3,905
2,138
14,405
0
W
Cerberus
KingGhost1115
Cerberus
7,288
175
471
2,871
13,020
4,492
57
1,844
11,176
17,258
0
L
Anhur
Mmistes
Anhur
5,922
2,969
0
626
8,274
2,415
566
5,964
2,310
0
19,484
W
Ra
9,440
1,899
1,508
2,450
7,445
2,355
625
1,200
6,245
32,654
0
L
Ne Zha
7,509
3,485
0
3,223
10,234
3,316
0
6,987
3,247
0
31,860
W
Neith
vetekorel
Neith
2,442
899
0
370
6,694
1,584
285
436
6,258
0
9,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,110
Gold Earned
23,722
98
Minions Killed
97
0
Camps Cleared
0
640,664
Distance Traveled
567,791
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,445
620
21
2
0
176,919
1
W
Cerberus
8,671
723
40
3
0
243,259
4
L
Anhur
7,865
655
27
2
0
167,761
3
W
Ra
9,580
798
49
4
0
219,211
1
L
Ne Zha
8,412
701
49
4
0
223,111
3
W
Neith
7,859
655
9
1
0
178,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role