Player Matchup

Scylla
Scylla
Arch2078
Scylla
Level 148
God Stats
23W - 36L
1,400 SR
Queue Stats
509W - 530L
1,452 Elo+
Solo
Arachne
Arachne
ILL_KILL_U_22
Arachne
Level 76
God Stats
6W - 2L
1,704 SR
Queue Stats
52W - 65L
1,488 Elo+
Party 1
Tyr
Tyr
REDEYEHIGHGUY99
Tyr
Level 126
God Stats
5W - 6L
1,615 SR
Queue Stats
267W - 300L
1,481 Elo+
Party 1
Team Averages
Level 117
1,573 SR
1,474 Elo+

VS

Team Averages
Level 51
1,490 SR
1,384 Elo+
King Arthur
King Arthur
 
King Arthur
Level 47
God Stats
3W - 7L
1,586 SR
Queue Stats
92W - 95L
1,426 Elo+
Solo
Anubis
Anubis
M3xic4n m4dn355
Anubis
Level 82
God Stats
2W - 2L
1,515 SR
Queue Stats
38W - 32L
1,480 Elo+
Solo
Neith
Neith
PabloPlayboy
Neith
Level 24
God Stats
27W - 34L
1,367 SR
Queue Stats
226W - 253L
1,247 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Arch2078
Scylla
13
5 / 4 / 6
10,843
775
8,560
6,516
1,982
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
13
5 / 5 / 7
11,085
792
8,205
12,260
3,919
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
6 / 3 / 7
10,932
781
4,973
11,491
7,680
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
4
0 / 1 / 1
6,998
500
109
1,653
996
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Boots

Boots

+6%
Movement Speed

12
2 / 7 / 7
10,077
720
10,195
10,060
4,552
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
8 / 8 / 2
10,453
747
9,110
13,014
5,257
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
16
Kills
10
12
Deaths
16
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
1
1
0.5
W
Scylla
Arch2078
Scylla
5
4
6
2
W
Arachne
5
5
7
1.7
L
2
7
7
0.79
L
8
8
2
1.13
W
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,738
Damage
19,414
30,267
Taken
24,727
13,581
Mitigated
10,805
7,677
Healing
2,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
109
0
93
151
1,653
996
0
314
1,339
0
822
W
Scylla
Arch2078
Scylla
8,560
557
0
312
6,516
1,982
1,066
2,134
4,382
40,459
0
W
Arachne
8,205
4,830
145
3,792
12,260
3,919
189
4,907
7,353
0
43,509
L
10,195
199
0
1,833
10,060
4,552
0
2,765
7,295
43,391
0
L
9,110
6,672
0
826
13,014
5,257
0
5,491
7,523
0
32,241
W
4,973
398
0
3,428
11,491
7,680
1,773
3,353
8,138
0
20,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,860
Gold Earned
27,528
169
Minions Killed
145
0
Camps Cleared
0
735,282
Distance Traveled
450,856
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,998
500
2
0
0
37,160
1
W
Scylla
10,843
775
72
5
0
223,351
1
W
Arachne
11,085
792
60
4
0
243,359
2
L
Anubis
10,077
720
79
6
0
201,878
2
L
Neith
10,453
747
64
5
0
211,818
0
W
Tyr
10,932
781
37
3
0
268,572
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role